Colovero is an easy trick-takting game. rules from the publishers homepage: The player to the left of the dealer is the first to play a card. In clockwise order, all the other players also play a card. Once all players have played their card, the orange and green cards are scored separately. The color with the higher score wins the trick. If the colors...
From the rules: COMBAT, the new war card game, is inspired by the popular TV show. Players mix both skill and strategy with risk and luck to "capture" as many weapons as they are able. In the pack of 40 cards are 32 weapon card...which show a NUMBER, INSIGNIA and a WEAPON. The NUMBER on the WEAPON card is the point VALUE of the card in scoring. The...
Mysterious “Domino Aliens” have landed, and they love chaining together for explosive combos! Players link these colorful alien tiles to trigger dazzling cascades of reactions. Each careful placement may spark another burst, so plan your connections wisely to unleash the ultimate domino chain reaction and watch the aliens dance across your puzzle board....
Compañeros is a trick-taking game that includes six colored suits of cards, each numbered 1 through 10. In the game, you use as many suits as the number of players participating. Shuffle the cards, place a number of cards equal to the number of players face up on the table, then deal the remainder of the cards evenly amongst the players. The starting...
The trick-taking game カムレッド (Comrade) is a cooperative game for 3 players, with variants for 4 and 5. The game lasts over a series of hands equal to the number of players. In each hand, the players will draft their bid from a set of cards face up on the table to represent how many tricks, and in what suits, they will each win. The available cards are A, 2...
Comtricks is a 2 player only combinatorial (no luck, perfect information) trick-taking card game. In the game, players play and win (or lose tricks), and then draft cards for their hands from a 4 by 4 grid of cards, with a card being taken freeing up another card. Players score a point for each trick won, and win the game by being the first to reach a...
A trick-taking game with a dragon theme. You try to make sets of similarly-aged dragons or numerical runs of dragons. Lairs, Treasures, and Knights add special twists to the trick-taking. Publisher Blurb: Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic...
Conclusion is a reimagining of David Parlett's Collusion for exactly three players. In Conclusion, a trick-taking game, players will try to win the same number of tricks as exactly 1 other player. While the game only has three human players, there is a set up face up cards which will come into play once someone has won three tricks; that player will choose...
Confirmation is a trick-taking game that was published in the 1994 book, "The Trump Game" (ザ・トランプゲーム), in Japan. It is a must-follow game for 4 players, in which players will earn points by winnings tricks and hitting their bid. In the game, you bid at the end of the hand, however, in one of the oldest examples of this mechanic. Specifically, players will...
Confusion is a card game for 2-5 players. It is a every man for himself trick after trick game. Players main goal is to be the first to empty their hand. Players play one to six card melds to attempting to win tricks. All the cards have a primary value but also have secondary purposes. Since a card(s) can only be played on a lower value card(s), winning...
Conniving Coyotes is a 2-4 player card-shedding, bluffing game by Aaron Frias and Richard Codopony. Based on the folk tale of the prairie dogs who looked to the sky for rain, only to be devoured by the coyote while they were distracted. At the beginning of the game, each player is dealt a secret role, either a prairie dog or the lone coyote. Players are...