Can’t Win is a trick-taking game where you must guess exactly how many times you’ll win, embellished with a twist at the start of each round: You also have to choose a constraint for yourself that limits which cards you are able to win tricks with. The constraint you choose can work for you—or against you—in matching the number of tricks you actually win...
This is card game in the Barbu family. It uses one or more regular decks (depending on the number of players) and has 12 sub-games, all of them negative (Red, Even, Tricks, Hearts, Face Cards, Sevens, Aces, Queens, One-Eyed Face Cards, King of Spades, Last Trick and All of the Above). There are suggested sub-game subsets for different play lengths. If...
Canewdon is a trick taking card game for four to five players. The card-play uses standard rules of trick-taking. Canewdon differs from many trick-taking games because the players determine the value of various objectives during the course of the hand. They do this by placing cubes on the bidding sheet after the second, fourth and sixth trick. This gradual...
Cannibal Collective is a party game for people who have a strong stomach. The premise of the game is simple, you have been invited to the 58th Annual Cannibal Collective initiation dinner and as part of the initiation you have to collect the very best bodyparts to comprise your meal. The first person to collect 1 of each of the 7 body part cards is the...
Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line...
This trick-taking card game has a deck of 54 cards. There are four "series" or suits (Trump, Star, Sun, Moon), each with cards numbered from 0 to 12. There are also two additional cards, The Detective and Mr. Raffles. The rules show a normal process for trick-taking games: one player leads, highest card takes each trick, and any trump beats any non-trump....
The instructions for Capture the Flag are very similar to Euchre (with a fun and easy twist). Each team will play offense (Green deck) and defense (Brown deck). The Green Deck is used to win "tricks" and gain opportunities to hunt for your opponents Flag Card. The Brown Deck is used to hide your Flag from the prying eyes of your opponents. The main goal is...
This is a mathematic game where players roll 3 dice at a time and try to match any combination of the dice to any of the face up flags. Players can use any combination on the dice using addition, subtraction, multiplication, or division. When a match is made, the player "captures" that flag. The turn ends when a player either captures a flag or fails to...
The Car Game is Whist-type, trick-taking card game made by Castell Brothers, under the Pepys brand, in the 1960's. The cars featured include the Ford Zodiac, Rolls Royce, Bentley Continental, Vauxhall Velox, BRM Formula 1 car, Jaguar, Cooper Formula 1 racing car, Triumph TR3, Donald Campbell's famous Bluebird...and many more! The object of the game is to...
Car Tricks is a unique car racing game in that no one person controls a specific car. Instead, players try to predict the entire order of finish for all the cars in the race. All players can influence the speed of a car through their card play. Cards are played in tricks that are used to determine what car can move that round, how far it will move, who...