Description from the rules: Camera Roll is played using your own photos - no Internet searches allowed! Each player must have his/her own device whether it is a Cell Phone, iPad™/Tablet, Laptop, iPod™, Camera, etc. Grandma can even play with her photo albums! OBJECTWin a predetermined amount of rounds to win the game. A “round” will conclude after each...
Camouflage is a card game from 1918. It consists of a deck of 56 cards. There are five cards each of nine different weapons of war: Airplane Gun, Tank, Howitzer, Mortar, Field Gun, Machine Gun, Rifle, Revolver and Bomb (hand grenade). There are 11 Camouflage cards, showing a camouflage pattern. Each player is dealt one card. The first player is then dealt...
The dam is filled with abundant water and is perfect for camping. Let's camp at a beautiful dam on a sunny day! 晴れた日はダムでキャンプしよ is a must-follow trick-taking game with four types of dams with various storage rates: arch type, gravity concrete type, rock fill type, and earth type. The strength of your rank will change depending on the weather, so let's...
Camping With Sasquatch is a light card game with a ROAR! Literally. Play cards to complete sets. Sets = Points. Points = Sweet, sweet victory. Sets can either be three of the same card, or three different cards of that suit. But watch out for that wild Sasquatch! Sasquatch can help you complete a set or you can play Sasquatch on your opponents. Rush to...
Old swedish cardgame about camping. Published by Charts before 1950. The game consist of cards in for colors between 1-11. The first players starts with playing one card and the other player must play a card in hte same color. The highest card wins. The goal is to win as many and high card as possible but at the same ttime avoid all nines. In the end the...
Can’t Win is a trick-taking game where you must guess exactly how many times you’ll win, embellished with a twist at the start of each round: You also have to choose a constraint for yourself that limits which cards you are able to win tricks with. The constraint you choose can work for you—or against you—in matching the number of tricks you actually win...
This is card game in the Barbu family. It uses one or more regular decks (depending on the number of players) and has 12 sub-games, all of them negative (Red, Even, Tricks, Hearts, Face Cards, Sevens, Aces, Queens, One-Eyed Face Cards, King of Spades, Last Trick and All of the Above). There are suggested sub-game subsets for different play lengths. If...
Canewdon is a trick taking card game for four to five players. The card-play uses standard rules of trick-taking. Canewdon differs from many trick-taking games because the players determine the value of various objectives during the course of the hand. They do this by placing cubes on the bidding sheet after the second, fourth and sixth trick. This gradual...
Cannibal Collective is a party game for people who have a strong stomach. The premise of the game is simple, you have been invited to the 58th Annual Cannibal Collective initiation dinner and as part of the initiation you have to collect the very best bodyparts to comprise your meal. The first person to collect 1 of each of the 7 body part cards is the...
Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line...