Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including...
Ottocento is a Tarot game for 4 players which comes from Bologna. Tarot games have been played in that city for over 500 years, and the game of Ottocento as currently played preserves distinct characteristics (both of the games and of the pack of cards) which go back at least to the 16th century. The special 62-card pack that is used and the game itself...
In a world where the eternal serpent consumes itself in an endless cycle, players embody fragments of that fate: striving to outlast one another in a loop of creation and destruction. Each card played represents a step closer to renewal or demise, as the ouroboros winds tighter with every trick. The only way to endure is to master the rhythm of the cycle...
Out on a Limb is a simple card game about family history. Although the game is published by a Mormon company, there are no specific religious doctrines mentioned in the game and it would be appropriate for any players looking for a genealogy game. The game play is similar to Hearts. The starting player plays a family card. The other players must play...
Science officers brought back a strange alien fungus from a survey mission to an asteroid. Following the usual protocols, the fungus was placed in quarantine, but its explosive growth when exposed to the warmth of the ship caused it to break out of its containment area, shattering the glass and releasing spores into the ventilation shafts. Now, the alien...
In this game, you first build your hand in real time, and then later play either Monopoly or Trick-Taking with the hand you've built. During the first half of the hand-building phase, players take cards one by one from the face-down center of the table in real time, adding them to their hand if necessary, or returning them face-down to the center if not....
Outsk8 is a competitive trick-taking card game inspired by the game of SKATE, where players try to force each other into mistakes, land clean tricks, and survive multiple rounds of escalating pressure. Each round plays like a battle of momentum and positioning: players duel over suits, timing, and risk-taking while a shared "cardline" evolves into a...
If you play a number higher than the number on the table and play all of your cards, you win! This is a game in the genre known as Daifugō/Go Out. This game has the restriction that you cannot swap cards in your hand, but if certain conditions are met, you can combine your cards and play them all at once. For example, you can combine "21," "15," and "53"...
In the bustling afterlife city of Floatborough, everyday souls drift through the streets, each eager to prove their worth in a lively competition of soul-energy. From Lynn the Lively Librarian, always at the center of the action, to Hank the Hilarious Hotdog Vendor, ready to take on anyone with a smile, these quirky spirits bring their unique charm and...
from the Game Report: The game is played in a series of rounds during which each person plays a card to the center of the table. Usually these cards will fall into one of four Suits: Gold, Courtiers, Provinces and Musketeers. The cards feature ranks from 1-7, and after all cards have been played the person who played the highest card in each Suit collects...
The player is one of employee who works in a black company. In this company, there is a strange custom that someone who left in the company until the end on Friday somehow also go to work on weekends. Let's smartly adjust your office hours to avoid Friday's survival. The flow is simple. People who hand out five cards at a time and who sent out the latest...
In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day. The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version. In general, the highest card will win the trick and...