Origin of Failing Water (落水邸物語 or Rakusuitei Monogatari in Japanese) is a clever card game based on the system of trick-taking. There are six tricks, with the winner gaining positive or negative points for each trick. However, you must play from the last (sixth) trick, followed by the fifth, fourth, etc. until the first trick. Then players resolve tricks...
ORION - yours to conquer. Once just a distant constellation, Orion is now being explored and colonized. Will you lead your alliance to victory or suffer defeat at the hands of your enemies? Conquest of Orion is a team-based card game played over several rounds of conflicts. For each conflict, players play a single card and then evaluate the winner....
Orthoepy, which means the study of correct pronunciation, is an educational card game published in Chicago in 1899. It consists of two numbered decks each of 50 cards. One of these decks has Sentence cards, each with six numbered sentences; the other deck has the matching Master cards, showing the proper pronunciation of each difficult word in the...
Otrick contains rules for playing a trick-taking game with either 2 ("Violet") or 4 ("Scarlet") players; in the case of the latter, it is a 2v2 team game. The game uses two decks of cards, one which represents the possible suits and one which represents the possible ranks. (There are additional cards for determining the trump suit, teams, and roles.) In...
This is a trick - taking card game. You do not only have to win tricks. The main goal is to earn chips. You get chips if you are trendy. Your films are trendy if they got the most points from tricks. It does not matter what color your cards have to earn the points - the points you get for the cards are determined by the film genre your dice shows. You do...
Description from the designer: Osztálytalálkozó is a nostalgic and black-humorous card game from the socialist era of Hungary, where the players are old classmates, and after a long-long time they arrive to their class reunion. With cards everybody tells what they have archieved since their graduation in trick-taking turns. Who shows the most valuable...
Play as an animal balancing their relationship to the elements and attempting to reach their spiritual potential allowing them to become Otsuki (guide) to help others realize their highest self. Players play tricks with element suited cards. Trick winners must balance (or unbalance) elements within tricks and choose cards from hand to pay as offerings in...
Third game in Button Shy's Otterverse, follow-up of Why I Otter and An Otter Won. Play down cards that feature 1 or 2 of the 3 locations in varying point values, then the winner of each play will add a new card to the middle where the vote really matters. Only the location with the most votes at the end becomes the new home of the otters. The player with...
A card game with otters ? That's Otter Nonsense! In Otter Nonsense, players must during their turn place a card from their hand on one of the three stacks in the center of the table. They must follow the stack's direction, with values going either up or down. If the player cannot play, they must give points to the previous player who blocked them. Players...
Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including...