Play with friends, receive cards, send cards, complete challenges and become the most extrovert player. Send and impose extroverted challenges to prevent other players from running out of cards; and thus, be the first player who manages to start his turn without cards in hand, to win the game. In most cases, the cards in your hand are not for you. They are...
"The Faerie Market opens at dawn. There are many strange and wonderous items to be had in the markets, for a price, and I've instructed other apprentices in the market to trade with you as well. Return to me when you have the items and I shall give you other chores. Continue to serve well and I shall be mightily impressed. Be warned, Time passes strangely...
Falconry is a card placement strategy game, where thinking ahead matters. As one of several competing nobles, players place markers, send out falconers and birds, and seek to outmaneuver other contestants for the grand prize. Each noble begins by placing his or her falconer, and the race is on! Falconers and birds can be used to claim other players markers...
The Fallpoint is a semi-cooperative, resource management, and engine-building board game set in a city on the brink of collapse. Players take on the roles of citizens vying for power: the power of the people, of the government, of money, and of knowledge — as they race to pull their city out of crisis. At the start of the game, you and your fellow players...
Object of the Game: To win the most cards to add to your collection. Each player should play the game on his own (One, Two, etc). Preparation: Players should shuffle their cards and then stack them in a pile in front of them with the faces upward. Each player then gets two card stands and must place the two top cards of his deck into the card stands with...
The World's Most Fashionable Deckbuilder! 2-5 players take turns expanding their Wardrobe (aka building their deck) as they buy better and more fashionable clothing items from the Storefront. But there's a twist: Each turn, players must be conscious of which types of clothing they add to their deck, because NO SHOES, NO SHIRT, NO SERVICE! The goal of the...
When bees are creating honeycomb, they connect their legs together to form a chain, called a festoon. In this game, players compete the be the first to form a festoon. Players take turns placing hexagonal bee tiles adjacent to the other tiles on the table one at a time. The first player who places four bees in a straight line wins. As players create...
Some games return because people remember them. Fief returns because people still talk about what happened at the table. A marriage arranged at the perfect moment. A promise made quietly and broken loudly. A king elected because he was useful, not because he was strong. A bishop raised to power, a prisoner held for ransom, an ally who smiled just long...
FIEF: France is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fiefs and Bishoprics. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the...
In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available...
First Tracks is a fast and competitive light-strategy card game that distills the experience of resort skiing into a card game centered on timing, positioning, and tactical disruption. At its core is a shared, ordered draft queue aka the “Lift Line” that players actively manipulate to secure the most valuable Rider cards. Played over 3 rounds (“Days”)...