GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Battle Connection (or BattleCON, for short) is a head-to-head dueling card game where two heroes face off against one another in a battle of tactics and strategy. BattleCON...
BattleCON: Unleashed is the storage box you've been waiting for. At 17x13x8.5" (approx. 43x33x21cm) this box is being built to hold up to 110 fighter tuckboxes, a game board, and rulebook. In addition to a big storage box for your fighters, Unleashed comes with tuckboxes and base sets to bring BattleCON: War and BattleCON: Fate up to the high component...
The players are managers of construction companies and have to fulfill three contracts: to build a subway station, a hotel (with a partner) and a shopping center. They take turns to roll one or two dice and move their pawns around the game board. On some spaces the players draw different kinds of cards with business transactions, on other spaces events...
Beaches for the Brave is a very light dice placement/allocation solitaire game which loosely represents the beach landings in Normandy and the Pacific Islands by Allied forces during World War Two. Each landing is designed to be small-scale and represents perhaps one or two boats landing on specific sections of the beaches. The various landings represented...
Players play as a miner, a teacher, a shipworker, an engineer, a shopkeeper, or a company executive. The objective of the game is to not become unemployed. The game board is a circular track with Pay As You Lose and Survival cards placed in two separate decks in the center. Players take turns rolling dice and moving a Monetarist Fiend playing piece around...
Most people in Medieval Europe suffered in abject poverty, many driven to begging in the streets, their survival at the mercy of the passing nobility. In this game, players take on the role of lowly beggars, visiting village sites in search of sustenance and working the passing nobility for largess. Players can chose to exploit their own infirmities, or...
A chariot racing game designed by Carabande's Jean de Poel. Player move their chariots by playing cards from their hand, and then using the appropriate miniature wargame-style ruler to move his chariot forward. Movement cards may be drawn from the standard deck or a higher-risk-higher-reward deck. There are also rules for engaging your competitors in dirty...
Players are given mountain cards in 3 categories (difficulty of climbing the mountains), which they must work through to the end of the game. You move your figure through Switzerland by rolling the dice and can climb your mountains (dice test). If this succeeds no later than the 3rd time, you get paid a bonus. In addition, a question is asked, the correct...
The players compete as biathletes. They move their pawns with a dice over a circuit with uphills and downhills. The dice are also rolled at the shooting range. The player who crosses the finish line first wins the game. Several rule additions, e.g. event cards, risk minimisation when shooting, increased risk of falling when moving downhill and the use of...