Chasing Eden is a custom scenario for the Time Stories boardgame. "Times were very different before The Great Peace and the founding of The Time Agency. A powerful government hierarchy wrestled with outlaws and criminal gangs that refused to be quashed. The law was unrelenting and the streets were heavily policed." Will your team survive this cyberpunk...
A print and play scenario for T.I.M.E Stories: The Black Knight satellite has been orbiting the Earth for years. Recent events and new information has convinced the government that it is time to bring it down for study. Safely tucked away at Edwards Air Force Base (more commonly known as Area 51), they try to unlock its secrets - but there are some...
"Golem" is a fan scenario playing in the near future. The T.I.M.E agents are sent to the year 2025 NT using a reporter team from a local TV station as receptacles. The team wanted to conduct an interview with the director of A-TEC Industries, but just before the team arrived there was an explosion. It is of utmost importance to find out what happened at...
A T.I.M.E stories fan expansion based in 1499 Spain. The city is overrun by mysterious priests from the Inquisition, who have been sent to help "protect" the citizens from evil... or have they? Strange magical items mix with items from the future(?). Bob sends you to chase a rogue T.I.M.E agent across time. Between captive witches and sad folks looking for...
Originally released as a print-and-play project by Kevin and Melissa Delp from Tantrum House under the name "Submerged Atlantis", this scenario will appear from Space Cowboys as TIME Stories Revolution: The Hadal Project in 2019. This scenario takes agents on a journey to the year 2099, and again the agents do not know what to expect — but it seems that...
A lost agent, a lost receptacle, an ancient guardian, and local legends all collide. Death Valley, CA USA (1970 N.T.) BEFORE YOU PRINT (a note from the designer). The design goals for this scenario were as follows: Create a slightly shorter scenario (real-time). Design and develop a scenario with my son, Roman. Puzzles that are challenging without being...
An Agent, thought missing, has reappeared in the recent past. You are tasked with going back to find him, and things spiral from there. Dilemma is Mark Stockton-Pitt's tribute to the Zero Escape series of consciousness time-travel games, as fans can tell by the strip mining of zero escape assets for this scenario (although all puzzles were created by the...