"Plane to plane combat in the age of the 'knights of the air.' Movement and combat rules permit the re-creation of the 'dog-fighting' characteristic of the period. Famous aircraft included for use in the scenarios are: Fokker III, Dr I, D VIII, Albatross, Pfalz, Sopwith Camel, SPAD 13, Nieuport 11, SE 5A, and many others. Each aircraft type has its own...
FOKKER FODDER: Rules for dogfights with World War One model aeroplanes. Original rules created by Les Ward, developed by Chris Nicole, demonstrated and played by Humberside Wargames Society. When we wrote these rules we wanted to produce a simple World War One air combat game to use as a participation game at conventions, and to run as a campaign game at...
Start the round by drawing a card. Your goal is to stack the barrels to match the challenge card and then place that stack on your platform first using ONLY one of the two toy forklifts. Can you win the most cards AND keep your warehouse accident-free? Classic vehicle play becomes a thrilling stack-and-match challenge with Forklift Frenzy - no forklift...
(from ATO website:) World War Two history has a pattern in both the European and Pacific Theaters. Constant Axis expansion, followed by steady Axis contraction, as the Allies recapture lost territory. In Europe, it is hard to pinpoint the transition point (a good barroom discussion any time!). In the Pacific, it is a little easier to focus precisely at the...
Formalhaut II is a daring game of tactical ship to ship combat." (from the Formalhaut II rules booklet.) Game includes a third dimension using a "Declination" system from -10 to +10 to represents the "height" or "depth" of a ship relative to other ships and objects. Ships use "rocket" power to move one hex and/or one declination each movement phase....
Scale a skyscraper and experience the thrills of free solo urban climbing on a rotating 3D board. Meticulously plan and coordinate your ascent and avoid being detained by security forces. Your climb is not just a test of physical prowess but also a strategic campaign to rally public support from onlookers below and above. Free Solo is a tactical racing...
(from the back of the box:) The French Foreign Legion is based on a genre of movies and serials that feature hard-cased Legionnaires defending a desert fort against hordes of fanatical tribesmen. The action is fast, furious, and unpredictable as the Bedouins rush the walls, throw their grappling hooks, and climb up for furious melees with the tough...
"Play: Playing is the highest stage of a child’s development." (Friedrich Fröbel) This Fröbel Tower is a cooperative game for 2-16 players aged four and over. It is also well suited for adult team building. The game consists of: 6 beechwood blocks 1 bracket with metal rod 1 plate with 8 holes and 16 cords (each 2 metres long) For the Fröbel Tower, a large...
The ship swings, the gold lies on the planks, and underneath the sharks are circling. Gezanke auf der Planke is played on a real 3D ship that lies rocking in the waves. All pirates want to get as close as possible to the prey, but most of the coins can be found only on the most tricky plank sites on the ship's exterior. With each move, one of the six...
Gezanke auf der Planke társasjáték 9900 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Giac My is designed for miniature wargaming involving the recent conflict in Southeast Asia. Several aspects are covered in these rules that are normally not found in other wargaming rules for the modern period, such as tunnel warfare and pungi sticks. Although large formal battles can be fought (and sometimes were in Vietnam), the main thrust of this...
Gigaton is the name of illegal race held every year in post-apocalyptic terrain that is closed and guarded by 4 Factions. Drivers are not allowed to enter this space but every year it attracts plenty of daredevils, who want to gain underground fame. So year by year the race is being continued against the law and Factions. Even enormous barricades put...
Players collectively build the mountain using L-shaped blocks and race their 3 mountain climbers to the summit of the mountain using action points allocated by dice-rolling. Players may draw Positive and Negative cards and play them on future turns to help themselves or hinder an opponent. The player who gets all three of their mountain climbers to the...