WorldKiller: The Game of Planetary Assault, is a Tactical level simulation of the classic Science-Fiction theme of planetary assault. In the standard scenario, one player commands the ships and orbital fortresses of the defending Human forces; and the other player commands the ships of the attacking Alien forces. Beyond the standard scenario there are...
Worms is a Board Game inspired by the Team17 game of the same name. It brings the strange combination of utter silliness and tactics from the computer game to the table top. Worms is game for two to four players and usually on takes about 10 minutes to play. Each player controls one team of four combat ready Worms. Each worm comes equipped with a variety...
Enter a map enchanted by Unicorns, Phoenixes, Fairies and tormented by Dragons, Minotaurs, and Cthulhu! Woven in Myth is a quick and easy game to play with plenty of tactics and strategy. The map, a 6x6 grid of cards, is full of adventure where no two games are alike. Face creatures that allow for special moves, and exit the map before your opponent does....
A Wrath of Dragons társasban egy legendás sárkány bőrébe bújhattok, hogy évszázadokig fosztogassátok a világotok településeit. Néhány évszázad eltelte után a sárkányok az általuk okozott pusztítás és az emberek szívében keltett rettegés után pontokat kapnak, ami alapján eldől, hogy ki lesz a sárkányok királya. Égess fel mezőket, rombolj le falvakat és...
WreckTangle is a designed for Icehouse Pyramids. Players form a rectangle with their pyramids and capture pieces on the edge of the rectangle or the interior. A player is eliminated when three of her pieces have been captured. The object is to be the last player left in the game. Game System Icehouse Pieces Design Competitions Ice Game Design Competition -...
Wutaishan is a 2-player abstract strategy game played on a three-dimensional board comprised of 61 spaces. The game board represents Mount Wutai. Each player controls 12 pieces (3 monks and 9 acolytes), which begin the game in 3 groups of 4 (1 monk and 3 acolytes) at the bottom of Mount Wutai. There are 3 win conditions: Move a monk you control to the top...
An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...
WWII: The Struggle for Asia simulates the Second World War at a strategic level. It features seasonal turns and a unique combat featuring historical leaders, initiative, the movement of reserves, and alternating movement rather than more the predictable "you move / I move" system. Geographic influences on play includes mountainous, forested, wooded, rough...
WWII: The Struggle for Europe simulates the Second World War at a strategic level. It features seasonal turns and a unique combat featuring historical leaders, initiative, the movement of reserves, and alternating movement rather than more the predictable "you move / I move" system. Geographic influences on play includes mountainous, forested, wooded...
WWII: The Struggle for Europe and Asia is a worldwide scale WWII board game reminiscent of a cross between a more advanced version of Axis & Allies and a massive game like World in Flames. The European front for this game debuted at GenCon in 2002. This game features a 3’x 8’ map, rules, game board and game cards and markers. Also included is a “parts...
Xadram is a war game in the same vein of War, its most successful rival in Brazilian market. However, Xadram introduces new concepts and mechanics to the formula, like: card-driven battle modifiers; moving units by the sea; hidden units; towers (the player who loses the territory with his tower is eliminated); 6 leagues + neutral territories; The game's...