War & Write is a light, strategic, "pen & paper", World War II wargame, simulating not only the European and Pacific theaters but also an alternate-history North and South American theater! 2 to 5 players lead Allied and Axis factions on 6 map configurations including an epic world map, where players play all the theaters at once! Each of the 6 rounds...
War & Write is a series of strategic level writing game. The third volume is "America", which simulates the hypothetical America theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...
War & Write is a series of strategic level writing game. The first volume is "Europe", which simulates the Europe theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands, diplomacy...
War & Write is a series of strategic level paper and writing game. The second volume is "Pacific", which simulates the Pacific theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...
Who is the greatest special forces unit? Take control of your elite 5 28mm operatives and go head to head against another 5 special forces team. First up is the U.K. SAS against the US Navy Seals. 28mm miniatures play on a 45" by 45" board map which can be made smaller and is included or play of a terrain table. Each operative has their special skills and...
From the game's description: This new concept in gaming can be played anywhere and uses two main components. A book that replaces hex maps and game boards (and includes the rules and scenarios to boot). And play marks (i.e. book markers) for two armies to do battle as they move through the pages of the book. Nothing else is needed, not dice, not even a...
WARCOSM is an easy-to-learn and quick-paced tabletop game that simulates fleet-based space battles using either miniatures or flat counters. Maneuver the enemy so that you can bring more weapons to bear on them. Find an enemy craft’s weaknesses to maximize the effectiveness of your attacks. Warcosm’s game mechanics encourage such tactics without...
Expand your Warcosm games with boarding actions. This add-on provides quick-playing rules for using assault squads. Board enemy vessels and either sabotage or commandeer them, but be ready to fight off defending contingent squads. Maintaining the same game mechanics as ship to ship battles, this addendum to the Warcosm game introduces new rules for assault...
Path to Glory (PtG) originally appeared as a series of articles in White Dwarf Magazine #275,#276,#277,#278,#279,#284(US). It was meant to be a sort of spin-off from Warhammer Fantasy Battles, to add a little variation to the game. Later it was published as a stand-alone game, though the basic Warhammer rules are still required. In PtG you take control of...
Ever wondered what it would be like to step into the pages of one of the most iconic Fighting Fantasy books written by Sir Ian Livingstone and Steve Jackson? Relive the magic of the book in an exhilarating new format! Your quest begins now! Fighting Fantasy Quest: The Warlock of Firetop Mountain strictly follows the events of the original book, and it...
Following on from the 1974 edition of The Warlord in it's larger red box format, this version - named simply as Warlord - was the self-published blue box version, again by Mike Hayes. This version of the game differed physically from the earlier version with smaller laminated mapboards, the addition of sea-spaces, and the mapboard had 56 cities. Game-play...