"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located...
This is expansion kit for Victory in the Pacific based on Japanese fictional war novel "Story of the Eight-Eight fleet". Predominance to the battleship of the aircraft isn't proved in this imaginary world. Because of that, the main force of the Pacific war is not an aircraft carrier but a battleship. It plays except for the added battleship, and a few...
Decription from the publisher: Before World War II America anticipated a war with Japan and created Plan Orange. Hell in the Pacific allows owners of the classic Victory in the Pacific to test out a war between Japan and America in 1931 or 1935. It is a conflict unlike the actual Pacific war, dominated by fleets of battleships, with aircraft playing an...
Rare add-on for Avalon Hill's 'War at Sea (Second Edition)' and 'Victory in the Pacific' series but also a standalone game. Includes (688) 1" square styrene counters that can be used with the original games or with the included (4) maps and a (48) page rulebook for combined global game. The maps are 21" x 27" and there are two Pacific and two Atlantic maps...
War at Sea is the classic game designed by John Edwards of Jedko Games and entrusted to L2 Design Group to reproduce this fine classic game in the custom you are used to from L2 Design Group. A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the...
Argentina and Chile almost came to blows over Patagonia at the turn of the century before war was averted. What if peace negotiations had not been achieved? Who would have won the naval contest? Now, using Avalon Hill's Victory in the Pacific (VITP), you can find out for yourself. Avalon Hill games, though dated, are still among the most fun to play....
Fans of the classic naval wargames War at Sea and Victory in The Pacific have for many years combined the two into an ad hoc simulation of the global naval struggle that was World War II. There were issues, however: a wide variety of house rules, battle resolution that drastically changed depending on the sea area in which it took place, to say nothing of...
From "The Object of the Game": To control the seas as much as possible during the period of the war. The winner is the player with the most "Points of Control" after 8 turns. The game represents surface action between capital ships in WWII. The mapboard is an abstract rendering of Europe/Eastern USA/Brazil and surrounding sea zones, divided into large...
The War Between the States is a basic rendition of the conflict in the United States between 1861 and 1865. The 22" x 34" board covers the area of conflict. Using a simple combat system of highest die roll, this game offers a twist: cards are gained by successful combat between players and the cards gained offer players advantages or create disadvantages...
The War for Heaven and Earth is a board game that pits the forces of Light versus the forces of Darkness. Players battle upon a huge map of Earth (Gaia) and move between the continents via Ports. Players begin with an Ascended Master who creates Magicians and Knights who must all work to 'align the territorial planes' in Body, Mind & Spirit. Players employ...
Fans often call it "Axis and Allies on Steroids". The rules and mechanics are similar enough to Axis and Allies, but there are a few differences and additions. The game, like Axis and Allies, covers the entire war from a strategic level with areas corresponding mostly to countries, with larger countries broken down. The map is a gargantuan 4' x 8' with...