"Abstract" wargame. Be the ruler of the most of 22 territories. You have 5 knights and 9 pages for fighting and building castles and 1 trader for building trading posts. Each round you´ll get 10 action points for several actions At the end of the game (after 20 rounds) you´ll get 20 influence points for each castle and 10 influence points for each trading...
Check the video! https://www.facebook.com/futboardgame/videos/143893042968456/ The ultimate tactical Soccer Board Game from Brazil. For everyone who doesn't like the sport, but is in the game. 45 minutes of great excitement for 2 players. Legendary players from all times are waiting to score Goals again. During the game you have almost all to do as in real...
Fútbol Strategy gives you teams of 12 footballers that share the same nationality to pick the six stars you want to build a game plan around and contest a fast, strategic, and fun version of the beautiful game against your opponent. Move your stars into different spaces in their defense, middle, or attacking thirds. Search for space on offense while cover...
In this game by Editrice Giochi, players use cards to build up armies with production points. The actual gameplay is similar to Risk, with players taking it in turns to produce units, move them and then perform combat by rolling dice. The twist, and the major way in which it differs from Risk, is in the different unit types. Land, Sea and Air forces may...
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro! In G.I. JOE: Battle for the...
The ancient legends speaks about the mythical area G7, which will give the absolute dominance to the Empire will conquer it. For thousands of years, two opposing Empires try desperately to find the area. Effortless, because Gods have hidden this mythic area well. Until one day, the scouts bring good news to Emperors: the area G7 is finally revealed. The...
Two ten-sided dice determine both the initial placements of player tokens and the placements of Gadget Cards throughout the game. Setup takes less than a minute and gameplay is simple and fast-paced. 2-8 players scramble around a 10x10 board collecting Gadget Cards that can alter the layout of the board, enhance their own abilities, change existing...
Objective: On the barren Planet of Gaia, players are Nature Spirits creating lush verdant lands, and giving rise to Life-Forms which come in three Species: CarniVores, HerbiVores, and Plants. But the swollen Moon, Vora, gazes hungrily from the night sky. It is jealous of Gaia’s life, and influences Species to eat each other! The objective of the game is...
The Antares Galaxy System is a merging inter-planetary commerce system, however, not all is blissful and peaceful in the Antares System. One Planet, Xanthar, has grown particularly powerful under the oppressive leadership of a power-hungry, ruthless and brutal ruler, T’arNak! Meanwhile, you and the other players are Free Merchant Traders, buying...
(From the instruction booklet) "Galaxias is a space-age game of strategy in which a player must conquer all of the Galaxies in the Universe. Galaxias takes the basic principles of classic war games and modernizes them to fit the 20th century." Essentially 'Risk in Space': countries have become planets, continents are now galaxies, armies are squadrons....
Galaxy Conquest is a free print and play two-player game. OVERVIEW Galaxy Conquest is a game where two player wage in a space war against each other. Compete to win planets. One of the players will take control of the Terran of Hammer Wing Faction and the other Kryak of Thunder Faction. GOAL The goal of Galaxy Conquest is to be the first to win 3 planets...
Galaxy Grid is Free Print and Play simultaneous movement board game comprising of a grid playing board on which four tanks maneuver attempting to disable opponent tanks. All tank commanders plot the course and shot range before each round commences. As the Movement Round continues, tanks are disabled one by one, but no one is safe until the Shot Round is...