The Great Father-of-All was worried. An argument occurred in the Heavens about which God should be given the newly created world. So he decided to make the Four Pillars of God compete for sole power of the world. it would be the God who could use the power from the secret Mighty Jar most suitably, and expand his territory most widely. It is said the world...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
Thunder at Cassino is a mid-complexity wargame on the Third Battle of Monte Cassino during the Second World War. The game uses the area-impulse system first used in Storm over Arnhem, and to be used subsequently in Turning Point: Stalingrad and Breakout: Normandy. The game depicts the battle from 15 Mar 1944 to 23 Mar 1944. The Allied attackers consisted...
The playing board consists of nine individual games of Tic Tac Toe which are played with small cards. However, each of these nine games is in itself a square within one Master Game. Thus, when a player wins an individual game, he or she will also be winning one of the large squares in the 10th or Master Game. In Tic Tac Toe Times 10 each cell of the 3x3...
Tigers in the Mist, Ardennes Offensive, The Battle of the Bulge, December 16 - 22, 1944, this game simulates the early stages of the German offensive in the Ardennes section of Western Europe (Germany, France, Belgium, and Luxembourg) in December of 1944. Historically, the Germans planned to break through the thin American defenses in this area, cross the...
Agents in Time is a time travelling game in which players begin with a team of two Agents, and are charged with flitting in and out of parallel time lines trying to achieve Objectives dictated by cards drawn at the start and during the game, all the while avoiding the Xanadu Time Patrol and ideally ensuring they keep overall control of their misdemeanours...
To D Island is a stick-men survival game, where the players (the stick-men) have to face the dangers of the island and escape. It can be played cooperatively, with all the players working together, or competitively, where it’s each player for himself and until the last man standing. The dangers the players must face are the devious traps meant to hinder...
Winner of a Major FUN Award, and more recently a Dr Toy ~ Best Picks for 2008 Award... Triagonal can be played and won in several ways... Win by forming a line of tiles or, by forming a large 3 x 3 x 3 Triangle of 9 tiles or, if the board goes through to completion, by winning the majority of board sectors ~ plus any Bonus points you may have earned during...
Risk! on the Russian Front! This is a VERY fast, simple, playable - abstracted - Barbarossa areas game using a very abstract roster of units - infantry vs. armor - in 8 Jun41-Jan42 monthly turns. 10 German 2-dice panzer korps, 24 1-die infantrie korps, 3 1-die Romanian armies and other Axis allies group vs. 12 1-or-2-factor Russian tank korps and 24...
Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian...
The expansion kit for Turning Point: Stalingrad was simply a set of 216 counters (96 3/4" and 120 1/2"). The expansion generated controversy because the rules for it were printed in the rulebook that came with the base game, leading some consumers to claim that part of the game was "left out". A seemingly common misunderstanding is the assumption that this...