T.E.G. II is a new game from Plan Táctico y Estratégico de la Guerra (T.E.G.), involving armies, ships, aircraft, and nuclear rockets. For those who never played the T.E.G. I, as for experts strategists, the new T.E.G. proposes a different way of playing, lots of action and rapid development. Each player represents one of the great powers of the world:...
A new version of T.E.G. (a popular game in Argentina, similar to Risk), but instead of armies you fight with companies. Each of the 4 to 8 players has a secret objective (destroy another player, occupy certain countries, etc.) or the common objective of occupy 30 countries. The number of dice rolled to attack depends on the number of countries that share a...
Translation of the back of the box: TEG Independencia recreates the struggle of the American Independence between royalists and patriots. The board represents a political map of the late 18th century, incorporating the main territories and political personalities of the time. The players will have to fulfill objectives, expand their territories, perform...
With the same mechanic as traditional Risk a new challenge in playing cards to conquer the planet If you already know traditional Risk, you'll enjoy this thrilling adventure between 40 countries. The First player that achieves their secret goal or common goal will emerge victorious! In this game you shuffle all the country card and give it evenly to all...
Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th...
The Great Father-of-All was worried. An argument occurred in the Heavens about which God should be given the newly created world. So he decided to make the Four Pillars of God compete for sole power of the world. it would be the God who could use the power from the secret Mighty Jar most suitably, and expand his territory most widely. It is said the world...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
Thunder at Cassino is a mid-complexity wargame on the Third Battle of Monte Cassino during the Second World War. The game uses the area-impulse system first used in Storm over Arnhem, and to be used subsequently in Turning Point: Stalingrad and Breakout: Normandy. The game depicts the battle from 15 Mar 1944 to 23 Mar 1944. The Allied attackers consisted...
The playing board consists of nine individual games of Tic Tac Toe which are played with small cards. However, each of these nine games is in itself a square within one Master Game. Thus, when a player wins an individual game, he or she will also be winning one of the large squares in the 10th or Master Game. In Tic Tac Toe Times 10 each cell of the 3x3...
Tigers in the Mist, Ardennes Offensive, The Battle of the Bulge, December 16 - 22, 1944, this game simulates the early stages of the German offensive in the Ardennes section of Western Europe (Germany, France, Belgium, and Luxembourg) in December of 1944. Historically, the Germans planned to break through the thin American defenses in this area, cross the...