Print board, and rules. Also needed are eight stackable pieces (checkers) per player. Object of the game: Build siege towers from your existing materials and use them to battle with your opponent for control of the practice field. From the website: Who says engineers can't be warriors? Meet the few, the meek, the "I'd-rather-be-talking-about...
From the publisher: “Four noble houses compete for land in a struggle of power and glory. Strategically claim your territory while obstructing your enemies as you fight for reigning dominance. Use the grid to your advantage and become victor in the game of Town Squares.” Town Squares is a card game for 2-4 players. It’s a fun, easy to learn, competitive...
Finally the 8th continent has been discovered! After years of hostility behind thick curtains of mist, hidden by Kushan pirates in attempt to keep its infinite resources guarded, the continent of infinity has been unveiled. With the guardians been made void and the curtains of secrecy now destroyed… more and more brave rulers set sail to this new and...
Played with a standard deck of playing cards. 2-player rules: One player takes all the red cards; the other black cards. Jokers or the card box are laid to form the central tile of a 5x5 grid. Players each lay a card orthogonally adjacent to this central tile. Then players take turns either: - laying any card in an empty space orthogonally adjacent to an...
One player controls an red "outlaw" car. The other player(s) control four gray "police" cars. The outlaw can move in any direction, while the police may not move backwards. The outlaw's goal is to escape the board; the goal for the police is to trap the outlaw or force him back to his starting space. No dice are involved. Instructions are provided in both...
A strategy game that can be played by two or three players. It consists of a triangular board and three sets of seven pieces in black, white and gray. The pieces are placed on the starting triangles opposite the corner (home triangle) with the same color. The object of the game is to place one of your pieces in the corresponding corner. The two-player game...
From the box: Trap is a fast-playing, exciting version of an ancient oriental game. On a board with hexagonal spaces, each player has three men and a fistful of wall segments. On a turn, the player can do one of the following: 1. Move one man two spaces (doesn't have to be in a straight line.) 2. Move two men one space each 3. Move one man one space, and...
One player is the rat, trying to move across the board's yellow squares to one of the cheese squares. The other player is the trapper, trying to completely surround and trap the rat. The rat player moves first, rolling the die and moving from the start square orthogonally that many squares. Then the trapper rolls the die and places that many fences on the...
Your goal in TRAPEZ (トラペーツ) is to create a large block of your color in the playing area. The challenge is that every piece played features both your color and the color of your opponent! The playing area is a hexagon composed of 19 smaller hexagons. Each player starts with nine hexagon tiles that are half light and half dark, and one tile starts in the...
Trapped! is an abstract game of capturing the opponents pawns, played on a 5-per-side hexagonal board (61 hex in total). Players take turns to either move their pawn(s) or add walls to the edge(s) of a playing space. Pawns cannot jump walls or other pawns and become trapped when they are confined to a single cell - when all edges are blocked by a...
Trapture is a 2-player strategy game in which players place "squiggle pieces" on the board to try and trap and capture (hence the name "Trapture") little purple pegs. If a player surrounds a peg on four sides it becomes theirs. Moves are also made to prevent your opponent from making captures. Attention needs to be given to which pieces you are placing as...
A pirate-themed game where players explore treasure islands and try to collect as many treasures as possible. Each turn a player rolls two dice. Then each player chooses one of the numbers and places his or her counter on a square marked with that number. The goal is to "cut off" areas from the rest of the board and thus claim treasures that might be...