(from the game) THE OIL IS RUNNING OUT! The days of easy drilling are long gone and oil companies are searching in ever deeper, riskier and more fragile places just to secure our daily fixx of capitalist cog-grease. The battle is on to protect these areas from the next 'Deepwater Horizon' and with a couple of dice, a few coins and a friend, you can...
Introduction:Dehil (from Irish: Deighilt, meaning "partition") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended board size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of...
Introduction:Dendria (from the Greek: Dendron, meaning "tree", combined with the suffix -ria used in many geographical names) is a territorial game for two players: Light and Dark. It is played on the hexes (soils) of a hexagonal board (field) that is initially empty. The recommended board size is 9 hexes per side, but boards of 7 or 11 are also valid....
Description from the publisher: In Derelict, 3-8 players are exploring an abandoned space ship. What is the purpose of the ship, and the rooms that the crew discover along the way? That is yet to be discovered. But with a bit of knowledge and some luck, you may be able to survive. Derelict is a tile exploration, worker placement board game for 3-8 players....
Two players B&W. Played on a 10x10 checkerboard. 8 Chess queens, 4 White and 4 Black. A supply of B&W stones. SETUP Black queens are set on squares (A4, D10, G1, J7). White queens are set on squares (A7, D1, G10, J4) or vice versa. PLAY Black moves but does not shoot on the first turn. Turns then alternate. On a turn, a player must do one of two things. 1)...
Publisher's description: Earth is being attacked by alien invaders. Can you defend it or will your Battle Cruisers be pulverised by the Invaders' Star Ships? Try this exciting 2000AD game and see just how ready you are for combat in the vast depths of outer space. Abstract Strategy game given away in prog 233 of 2000AD. Players move their pieces around the...
In DeZpair: 24 horas de deZespero, a band of mercenaries tries to rescue the survivors of a zombie-infested city before the military "cleans up" the place with a nuclear bomb. You have 24 hours to swipe the city clean of people before the bomb explodes! The game uses a modular board made of tiles to model the city search and zombie attacks, with custom...
The Year is 2112. Earth's resources are running out and your mission is to explore a planet to transform it into the new home of our species. Dice Colony is a roll & write style game in which you are going to be presented with many options. It is easy to understand, but only the player who plans and adapts best to unforeseen events will be the winner....
In the game of Dicke Dämonen, the players are magicians trying to rule the world. Curiously the world is smaller than you might think because in the eyes of a magician the world consists only of magical power lines and power fields, specifically four power lines: earth, fire, air and water. Wherever these lines enfold the space, the power fields are...
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin's "Beast Hunt" tournament! In the tournament held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts. As one of the competing mages, you use your share of eighty custom dice as seeds...
You’ve heard the stories, seen the movies, but now the chance is yours to create history. For nearly 200 years, humanity has been fascinated by dinosaurs, ever since the first unearthing in Oxfordshire, England. From the mid 19th Century onwards, dinosaur discoveries were made around the world, on every continent and the rush was on. Throughout all of...
The game is played on a 13x13 board, with black and white stones. On each turn, each player dispatches a stone in an orthogonal direction starting from a friendly stone already on the board, as far as he likes provided it never encounters and non empty cell. When it stops it grows a pentomino, a tetromino, a trimino or a domino, provided those cells are...