GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Welcome to the world of Thalara! The world's magic is dwindling away - fight for the last artifacts to preserve your power before it's too late! Thalara: The Last Artifacts...
Characteristics With this game I tried to go a step further from what I tried to do when I created Dition, based on the same design philosophy. My intention here was to make a more consistent game, regarding to the formulation of its rules. I wanted the game to have two basic, simple rules. I was concerned about keeping the concept of simultaneity of...
A territorial game for 2 players, Black and White Materials 10x10 board a supply of black and white stones 8 neutral rings Definitions Adjacent - means orthogonally and/or diagonally adjacent Open Area - two or more contiguous empty spaces on the board Object A player that is last to move, wins. Setup Board starts out empty Starting with Black turns then...
There Grew A Kingdom is a medieval theme, middleweight strategy board game for 2 to 5 players, and one game takes about 20 minutes per player. It is a competitive 4xGame that uses mechanics such as area control, worker placement and resource management. It has soft end game trigger, player powers, and card combat system. The goal of the game is to get the...
How long has it been since last you cast your gaze upon the world? Mortals always were such feeble things, and mortal memories doubly so… Doubts swarm in every place they make their homes, stones that once formed temple-walls now line their hearths, and all your earthly offspring slumber. No matter. It should be short work to cast out the doubts, rebuild...
Thief Rush is a frenetic card and dice game that allows games from 1 to 4 players, in which you will have to get into the skin of a seasoned thief to get as many prestige points as possible and win the game. To do this you must act quickly, get the necessary equipment and get the combination that opens the safe, all while avoiding the police! On your turn...
Thievery is a board game where players assume the roles of Spymasters in a fictional world where condemned souls are syphoned. This world is simply called "The Town" and every player participates in expanding it in order to take a piece for themselves... By force or otherwise. As players expand the Town, they will claim special Territories as their own...
A 30 minute tile based game of artic survival for 2-6 players where it's every meeple for itself and even friendships have limits. You move on an ever-diminishing ice sheet represented by the tiles whilst trying not to get stranded on a separated ice floe and drifting away. Make pacts, break pacts, laugh, despair and come face-to-face with the polar bear -...
Thirst is a bloodthirsty 2–4 player, competitive vampire-vs-vampire, city dominion game for ages 8+ and can be played in 30-60 minutes. Thirst is ultimately a game of dominion in which players become powerful monstrous and bloodthirsty vampires. Players rise from the graveyard hungry to find that they are not the only creature of darkness in town. Players...
Description from the publisher: In This Belongs in a Museum, players compete to become the most revered archaeologist in the world. Traverse seas and mountains, and use airports to connect dig sites to your base camp. Collect valuable artifacts and outwit your rival colleagues in this new addition to the Drawn & Quartered line of easy-to-learn, strategic...
Set of 5 promo cards. 4 cards of players colors 1 instruction card. Take the Talisman that matches your Archaeologist. Place it in front of you with the unbroken Talisman side up. Use the power of the Talisman to grant safe passage for your Archaeologist through an area controlled by any Mummy. Once you have used the Talisman's ability, flip the card over...