Althingi is a historical game for 3-5 players. Players compete against each other to become the icelandic lawspeaker by controlling the provinces and thus having more influence during the periodic trials which bring order as well as chaos. Every turn new provinces are added in contest while players try to gain them through an auction. It will be with that...
Magical animal gardeners work with you in their enchanted garden as you create the best menu of unique forest dishes competing to become the new head chef of the Acorn Inn. The Alwaysgreen Garden is a unique mix of worker placement, tableau and resource management, with a pinch of engine building for spice. The game features a dynamic play area that...
Objective: be the first to move all of your five meeples forming a row within one of those black lines with white dots - moving by turn - players place their meeples into coloured start positions (spread all over the board) players move their meeples to adjacent junctions - allowed only if space isn't already occupied try to find shortest way to rejoin...
The Amazing Spider-Man is out to ensnare the forces of evil with his fantastic Web Spinning Action! Six arch-"VILLAINS" have escaped from prison and are on the loose. Spidey's goal is to capture all of them. Players take turns playing the terrible SUPER-VILLAINS, and playing SPIDER-MAN...the greatest Web-Slinger ever! [Description taken verbatim, including...
Ambivalence is played on a 6x6 square board. On each turn, each player drops a friendly stone on an empty cell. In the following cases, stones are transformed into neutral stones: Custodian: An enemy stone becomes neutral when placed between two friendly stones. Intrusion: Two enemy stones becomes neutral when a friendly stone is dropped between them. When...
In Ambrosia, 2-4 players move as bee colonies with their normal and special stones to fields with different scores. Clever placement and combination of the stones is necessary to score points and to obstruct the other players because dice and other random elements are not needed in Ambrosia. The player with the highest score at the end of the game wins. A...
AMBUSH is an abstract board game designed largely on the use of the primitive shape - Triangle The core object of AMBUSH is to colonise as many of your opponent's game tiles as possible. You have to surround an opponent's triangular tile with 3 pieces of your own to colonise. Build a prism token of yours on the opponent tile to signify your colony....
Only the strongest pimp can claim the coveted Pimp Island. Pimp Island is made up of four distinct districts known as Chinatown, Trailer Park, Chalupa Village and The Ghetto. All four districts contain three territories each. These territories, in addition to the central territory and four beach territories, make up the entirety of Pimp Island. America’s...
An strategic engine builder set in modern America that focuses more on themes plucked from the American Zeitgeist than politics. The game is run through with snark as Citizens are constantly mistreated, Lawyers Litigate, CEOs are Greedy and players utilize any manner of dirty tricks (Tactics) during the game. Players Work for cash and Produce Powers...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
"AMERIKA" takes place in an “alternate time-line” reality to explore the possibilities of what could have happened if certain events during the Second World War had a much different result. Players choose to either be Axis forces invading America, or Allied forces attempting to defend America long enough to achieve a technological edge and turn the tide of...