The Middle Ages. Despite the severe restrictions on movement during this period, there were still those who traded. The lords with their intricate fiefdoms and the rise of the City relies on these traders. You are a major distributor across Central Europe... But you don't yet have the trading posts to support your commerce. Scavenge for materials, fulfil...
Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation...
Empires: Age of Discovery allows you revisit the age of exploration and discovery in the 16th century. You will take on the role of a European power establishing new colonies and trade in the New World. Over three ages, you will launch expeditions of discovery, expand your merchant fleet and military force, train your workers, construct buildings that give...
An official expansion to Age of Empires III: The Age of Discovery, the Empires: Builder Expansion contains: 1) A NEW SPECIALIST: THE BUILDER Abilities: a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that...
Glenn Drover's Empires: The Age of Discovery - Plague Promo is a set of 3 new Capital Buildings that can be added to the tile mix, giving greater variety from game to game. There is one plague Capital Building for each of the three ages. Age 1 Plague Building - Player succeeds on all discoveries in Age 1. Age 2 Plague Building - Any colony with 3 or more...
Empires: Age of Discovery - World Variant Components contains the components necessary to play the World variant side of the Age of Discovery Board. Components Included 17 Trade Goods (4 Types) 10 Capital Buildings: Around the Cape - Age I Trade Routes To Asia - Age I Alliance - Age I Garrisons - Age I Fleet of Discovery - Age II Goa - Age II Zanzibar -...
With the advancement of shipbuilding technology and navigation, countless brave explorers set sail to the unknown seas. Cities and islands previously unknown to us are being discovered. Fleets of various countries sail on the foreign oceans with the discovery of new sea routes, speeding up cultural and commercial exchange and taking us one step closer to...
航海の時代 王家の書簡 (Kōkai no jidai ōke no shokan) (Era Of Voyage Royal Letter) is an expansion to the original Japanese edition of Discovery: The Era of Voyage. The expansion allows a fifth player to play by including extra components. Two new home ports are added to the game, and eight new islands. These allow more variety in the game. The expansion also adds...