EXPAND YOUR COMMAND! Bolster your armies with Engines of Destruction, an 84-card expansion for WARMACHINE High Command Faith & Fortune! Engines of Destruction contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star...
EXPAND YOUR COMMAND Bolster your armies with Escalating Conflict, an 84-card expansion for WARMACHINE High Command Faith & Fortune! Escalating Conflict contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate...
Description from the publisher: Expand your command! Bolster your armies with Warmachine: High Command – Faith & Fortune: Ultimate Weapons, an 84-card expansion for Warmachine: High Command – Faith & Fortune. This expansion contains five copies each of sixteen different cards, plus four additional warcaster cards to bring new strategies to your Retribution...
In a distant future, the stage is set for the desperate denizens of tomorrow to grasp at their final chance for glory and prosperity—a perilous venture within the confines of WarpGriT, an arena conceived and christened by its monolithic corporate progenitor. Herein lies the nexus of entertainment and opportunity, as the enigmatic Warpgrifters, thrust into...
Warriors & Traders, a turn-based strategy board game set in the Dark Ages in Europe, is a pure strategy game, involving no dice and no unforeseen events. In a nutshell, there's no luck, just strategy. Each player starts as the ruler of a small country which he or she will grow into an empire. In Warriors & Traders, players will use Actions to develop their...
Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales...
Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although...
Game Overview and Mechanics: The Waste of Parts is a cooperative strategy game for 1 to 5 players. You control the crew of a giant mech attempting to make its way through the Waste of Parts. The game is played over a series of rounds. Each round, players take turns controlling their Crew Members in a rotating, progressive order, spending action points to...
Description from the publisher: Have you been praying for more Watch Ya’ Mouth fun? Well, hallelujah, the time has come! Introducing Watch Ya’ Mouth Bible Expansion Pack #1. Not only does this pack bring friends and family together to play but the citations at the bottom of most cards will be sure to start conversations about all things Bible. It’s about...
A popular Bavarian card game involving elements of betting and bluffing, this game is easy to learn and fun to play, especially by 4 in partnerships. Played with 32-cards, a German pack is usually used (acorns, leaves, hearts, bells) but a French-suited pack (spades, hearts, diamonds, clubs) will do just as well. The game is a trick-taking one with an...
Write down and rank five items that fit a given category. Score a point for any item your partner also wrote down. Add an additional point if the partner gave the item the same rank as you. Many categories are from pop culture, eg, John Wayne Movies, but other categories provide plenty of variety, eg, Sundae Toppings. Appears to be a combination of...
Atlantis is in turmoil. Leaders of the most powerful Houses are in constant conflict, vying for control of the city Lately, their focus has turned to the Council of Elders, an ancient institution that rules Atlantis from the shadows. As the head of one of these Houses, you will need to send out Agents to try and persuade the Elders to ‘see things your...