Build a deck of 30 cards on the spot and face your opponent to see who can come out on top. Exchange turns with your opponent, building up your own sustainability with Blue cards, unleashing an onslaught on your opponent with Red cards, or gather your forces for your next move with Yellow cards. Can't decide? Then combine these strategies using Secondary...
Congratulations on your candidacy in The Primary! Outwit your opponents during a presidential primary election by traveling the country, hosting rallies and fundraisers, advertising, and gaining the favor of powerful Super PACs. Regions across the country will vote during the eleven rounds of the game and you will have to predict your opponents’ strategies...
Four players compete in the card game Primiera to score as many points as possible, with the partnerships between players changing each round depending on who plays which card first — and sometimes it's every player for herself! The card deck features forty cards in four suits, with each card featuring a "Primiera" value. Each round starts with four cards...
Princess of Seasons is a may-follow trick taking game similar to Napoleon but with a few wrinkles thrown in. The theme is that there is a Kingdom of Seasons that controls the seasons, but mischievous fairies threaten to disrupt them. One player (and an helper) will play as the Kingdom of Seasons and the rest as the mischievous fairies. You go around...
姫と人狼 (Princess & Werewolf) is a werewolf-style game from Japan which re-implements Night Princess from 2015 into a broader game design. The players are either in the Red or Blue team, and must identify and defeat the other team's leader (the Princess) to win. If a non-leader is defeated, the attacking team loses. Players have secret roles in the game, and...
There are two opposing player camps in the game. One is the player (s) who play for the prisoners. The second is the player on the side of the prison. The game consists of 10 rounds. Each round consists of a basic movement of prisoner tokens (first camp) and penitentiary tokens (second camp) in areas on the main board to collect items tokens or to make it...
Privilege is a trick-taking game featuring a 5-suited deck with 2 unsuited trumps. Players play in fixed partnerships and bid for how many over-tricks they believe they will take. The partnership making the high bid may be challenged by the others, who can potentially double or treble their score, but can re-challenge ("fight to the finish") for quadruple...
Theme is the maneuvering of game pieces on a 6x6, 8x8 and 10x10 square board layout to Trap and Purge the Baron Game play is similar to Chess, if it were on steroids There are a lot of game pieces involved, about 102 starting pieces and 2 decks of cards It's a table top game, meant to be played in a modular fashion, so that no 2 games have to be played in...
You don’t know what team you’re on, but you might be able to figure out from talking with others. Can you eliminate the players on the other teams and protect your teammates? Each player draws a card, but can't look at their own card. Everyone has two minutes to ask questions of others to deduce their team (colour). When the time is up, everyone points at...
Professor Pünschge is wandering home from his laboratory, and it's up to the players to find out the path he is using. The game includes both a cooperative and a competitive variant. The board depicts a numbered path from the lab to the house. Each space on the path has several characteristics, like color, weather, terrain, or various icons. Each turn, one...
Progressive Logomachy is an extension of Logomachy to include 16 players at 4 tables, and multiple games played with constant switching of tables and partners. The contents are 4 Logomachy decks, 16 partner cards, 16 score cards, 16 invitations, and adhesive stars. First, partner cards are assigned: 1, 1a, 2, 2a, ... 8, 8a. Players X and Xa are initial...
Promenade is a dance-themed, temporary-partnership indie card game. Players are dealt cards numbered 1-6 and colored black or white. Each dance, players form couples of two by playing cards face down, then revealing them, while trying to synch their play as well as possible. To facilitate this, you get to look at your partner's hand for 30 seconds before...