With Match and Flint are fast play wargames rules for the European wars of the early 18th century. The actual meat of these rules are only five pages long and are intended for a smooth, straightforward and fast paced battle. However it is intended that critical decisions are required throughout, either with a surfeit of command points or through the lack...
With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer is a book that contains Wesencraft's 16th and 17th Century Wargaming rules plus Twenty-eight scenarios from the English Civil War. The English Civil War is not a satisfactory name as it started in Scotland and spread to Ireland before reaching England. This classic book arms...
With Washington To Glory is a complete Tactical system for wargaming the American Revolution. Covers the period from 1775 thru 1784 at the brigade level. Some of the features include: Allows for a 20,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed Features HRG’s Terrain Generation system Follows historical...
Microgame #6 in the Metagaming Microgames series is a board game of magical combat. On a paper hex map representing an arena, players fight it out with cardboard counters. Wizards are rated for Strength, Dexterity and Intelligence and can cast various spells. Rules for combining the game with Melee are included. Included a 32-page booklet (4¼" by 7", or...
Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games...
Death Test 2 was MicroQuest #2 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Sequel to Death Test, this paragraph-based adventure for the Melee/Wizard fantasy combat system recreates its predecessor's dungeon-crawl scenario but is significantly more difficult. Steve Jackson reacquired the rights to TFT and published a...
Grail Quest was MicroQuest #3 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Includes one rulebook which includes the programmed adventure (book look-ups) and one sheet of (42) counters which should be mounted first. This is Arthurian-themed and is the only Fantasy Trip product to be based on existing fantasy or...
Step into the shoes of Thomas Edison’s industrious assistants in this cooperative, historically themed board game. Set in 1879, players must work together to help the famed inventor complete the incandescent light and accompanying electrical system before the arrival of the new year. In The Wizard of Menlo Park, your team races against time to gather...
A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever. The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately...