From the publisher: Xtreme Zombie Hunter is a comedic table-top miniatures game compatible with all 25mm miniatures of Zombies and the personality types that might hunt them. Set in a fictitious modern day America where Zombies are real and hunting them on national TV has become all the rage! XZH delivers a simple system, which is character driven to...
Card game for 2 to 4 players. CCG type Mechanics. Set in 17th Century Japan. Each player controls a Yakuza (organized crime) group. Players are trying to kill off each others Boss. Players recruit Samurai, Ronin, Bushi, Ninja, and others to help them fight. Fight cards determine how many Units can fight in a battle. Battles are resolved by a combination of...
In November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies. Chinese intervention in the war had been considered and dismissed as a bluff by the UN...
Yankee Peas and Crackers! These fast play rules for the American War of Independence are designed to accommodate any figure scale or basing convention, using the mechanism of `One Base Width`. They feature the unique `Temporary Disorder` and `Permanent Loss` system whose simplicity lends itself to the crucial tactical depth required by this fascinating...
Published in the Old Game Journal #59. Map is about 13 x 20 inches and comes with 180 counters. Covers the entire war in about a 4 hour sitting. A melding of Victory Games Civil War and GMT's For the People but far faster and, remarkably, at least at first glance, not missing anything. Has production, leaders (dismissal and promotion), naval rules (river...
"Yankees & Rebels" is a 2 player modular wargame, capable of simulating the major battles of the American Civil War. The primary scenario included with the game is called "The Three Days of Gettysburg". The game is played on a hexagonal board, onto which cardboard hexes are placed, to simulate the layout of different battlefields. Playing pieces (military...
Being a campaign set in Ireland in 1798 and guidelines for resolving clashes of arms which may result there. The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and...
Autumn, 1739. Fierce economic competition between Britain and Spain has broken into open war: the War of Jenkin’s Ear. As His Britannic Majesty’s naval commander-in-chief in the Caribbean, your duties have suddenly multiplied. Their Lordships at the Admiralty demand action. Parliament expects the speedy conquest of Spain’s New World possessions – ALL of...
In YerTurn! each player, one at a time, draws a 'create' card and attempts to mold the object featured on the card with modeling dough. Other players attempt to guess the object the creator is molding. The player who guessed the object and the player who created the object will advance on the board. Special 'turn' cards are drawn when a player lands on a...