The 600 is a persistent campaign for Armageddon War. Persistent? Yes, persistent in the sense that the outcome of one skirmish affects the following battles. If you win a battle, your next engagement will be different than if you lost the battle. Additionally, you must not only defeat the enemy in each encounter, but also preserve your force to fight in...
From the inside cover page of the books: "The ARMATAC II system is a component system which allows the player to purchase books and playing pieces as they are needed, to recreate the battles and campaigns of World War II. The players create armies of different sizes and nationalities and must use all of the skill and knowledge of strategy they possess to...
Armati II is a second edition of the Armati rules system that now enforces the fatigue rules and attempts to combine Armati and 'Advanced Armati. New material to expand biblical period chariot armies has been added but some of the later armies have been dropped. Army lists are included with the rule book which is not bound. This method was introduced in...
Armed Conflict is a war-themed strategy game for 2 – 6 players, that let’s you command military units of different type and size in a conflict between two alliances, the Lions and the Eagles. The main focus is on the military strategy and tactics. The game is not based on any particular conflict or historical event, but the timeframe is loosely based on...
This 40-page booklet is a supplement that can be used with either the "Missúm!" or "Qadardalikoi" rules for 1:100 figure scale 25mm miniatures battles set on the fantasy world of Tekumel (the setting for the original "Empire of the Petal Throne" role playing game and the more recently published "Tekumel: World of the Petal Throne"). This volume contains...
(from the game box:) "Armor" is a tactical-level wargame of ground combat in Europe during World War II for 2 players. The strengths and weaknesses of the German and Allied units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such...
"Armor Attacks: The Tank Platoon" is "an interactive exercise in small-unit tactics and leadership" written by John F. Antal, a United States Army armor officer. A pair of six-sided dice are required to play this solitaire game which is a variation on the Choose Your Own Adventure game book genre. In Armor Attacks, you take on the role of the leader of a...
From the Publishers site: Armored Assault ICE presents Space Master: Armored Assault, an intricate boardgame of gripping, tactical planet side combat in the far future. Armored Assault also doubles as the vehicular expansion set for Space Master: The Role Playing Game'. THE ULTIMATE IN FLEXIBILITY Now you can simulate decisive futuristic planet-bound...
A Vehicle Compendium for Armored Assault This is a vehicle compendium designed to supplement Iron Crown Enterprises' Space Master series of games. It provides a number of vehicle designs which adventurers may meet in their travels, use, or wish to purchase. It includes the specs for: 2 Trucks 3 Carriers 6 MIRCs 3 Robotic Vehicles 2 Scouts 2 Armored Cars 2...
A set of miniatures rules for Tanks skirmish level historical wargaming (1 stand = 1 tank, 1 stand = squad/ldr/weapon team) Movement is simultaneous. Fire Order is determined by assigning units to cards and shuffling the deck and turning over the card. Fire order is then enhanced by an initiative roll. Contains lots of ratings for weapons/vehicles from WW2...