These Fields of Blood is a rule set for playing wargames of the American Civil War. The game is designed to play with forces from Brigade to Divisional level, and has the flexibility to play higher and lower level games. The game uses a unique 'game engine' intended to move players away from tradional 'I-GO-U-GO' systems, and the slow randomness of...
The famous battle at Hoovers Gap started a legend for Wilder's Brigade. Like all legends it was subject to many stretches of the truth. Uncovering the story has taken some time, reading battle accounts, sorting through many inconsistencies. As with all battles there is much confusion, soldiers recall their perspective which may be clouded by many factors....
"They Couldn't Hit an Elephant at this distance" were the last words of Federal general John Sedgwick, seconds before he was mortally wounded at the Battle of Spotsylvania in 1864. They Couldn't Hit An Elephant is designed to deal with divisional- or corp-sized encounters in a normal club evening, the basic manoeuvre element being either the regiment or...
Grand tactical miniature rules for the Franco-Prussian War, 1870-71. 1 turn = 15 minutes, 1 inch = 50 yard, 1 figure = 50 men. Fairly orthodox rules. 11 Scenarios (using period maps to show scenario setups). Complete Order of Battles for both sides (1 August 1870). Scenarios and OBs cover the Imperial phase only. French Republican Units are covered in...
"They Fell Like Stones: Isandlwana" is a solitaire tactical simulation of the January 22, 1879 battle. You control the British Imperial forces and solitaire rules govern the Zulu side. As the Imperial commander, you must array your forces as best you can to meet the Zulu attack. Several scenarios are available including the full use of Glyn's Detachment...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
From the Publisher: "The new game system has the clean play of the designer’s masterpiece, Defiant Russia, and is crafted to fit the nature of combat in 1916. Artillery bombardment and assault combat take place separately. Elite troops have numerous advantages, and morale is a vital component of the game. Game pieces represent regiments and a handful of...
This is the first of the Avalanche Press Golden Journal supplements. It contains 40 additional counters as well as scenarios and variants for several games: Scenarios: They Shall Not Pass: Bavarians at the Gates They Shall Not Pass: Onlar Kacis Degil mi Variants: They Shall Not Pass: Zeppelins Over Verdun Red Vengeance: Designer Variants Red Vengeance:...
An LPS bonus mini-game. April 1972; a Young US Army captain watched a stream of ARVN fugitives screaming "Thiet Giap!" ; "Tank!" in Vietnamese. He climbs on a roof top to see what is happening and spots a column of dark green T54 tanks advancing. The Battle of An Loc had just began. The Peoples Army of (North) Vietnam had launched its biggest offensive of...
From the back of the package: Gather your players and face off for gridiron glory! Third and Long recreates the action of a pro football game. Two coaches take turns on offense and defense, calling plays and executing drives. Touchdowns, field goals, fumbles, interceptions, penalties, and big plays are all part of the exciting action. Join the fun as the...