Eat, Prey, Live is a set of three playable scenarios for This Is Not a Test designed to test the mettle, strength, and survivability of your warband. Each scenario introduces a new wasteland creature or hazard and provides additional depth to the history and (de)evolution of the Tri-State Wasteland. Eat, Prey, Live features the following: New Scenario...
"When Death rides his pale horse to you doorstop, will you meet him on your knees or with a smirk?" World's End Publishing released this expansion scenario in time for Halloween 2016. The scenario recreates a legendary tale form the This is Not a Test universe where three famous wastelanders were surrounded by a horde of rad-zombies and sold their lives...
Wasteland Essentials 1 is a companion product for the main This Is Not a Test rulebook and features 32mm printable figures, counters, and templates to enhance the scenarios in This Is Not a Test. The paper miniatures are designed for use with scenarios where you need extra miniatures beyond just your warband, such as Pest Control and The Caravan, Wasteland...
28mm miniatures rules for squad level combat on an alien world. Neither scifi nor fantasy, the Quar start a new phase of a 700 year long war with approximately WWI technology. From the publisher's website: This Quar’s War – 108 pages, full color, softcover A primer on the proper behavior upon the field of battle, This Quar’s War allows players to recreate...
Those Who Seek Death is a quick playing set of rules covering Asian fleet action naval warfare between the 10th and the 16th century' The aim of these rules, which draw upon techniques and concepts from LFG’s Inferno and Glory rules has been to develop a set that focusses on the Imjin War, fought between Korea and Japan fought in the late 16th century -...
It doesn't matter if you're on a highway to hell or you're climbing the stairway to heaven. It doesn't matter if you beat the drums, pluck the strings, headbang, or go pogo. If your heart is forged out of metal and the music is running through your veins, the hands will always show the horns — even if you throw the dice! That's something we thought while...
For seven centuries, the history of Rome was central to the history of Europe. This story of expansion and decline is the inspiration for these wargames' rules. Designed for ease of play, Three Ages of Rome offers a player experience based on the commander’s problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most...
The Three Days of Gettysburg is a totally new look at the battle, a view that brings players even closer to the action, even more deeply into the decisions that make Gettysburg one of the most playable of all battle games. The Three Days of Gettysburg is portrayed at a regimental level, and it contains all of the individual unit information you need to...
The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables. Second edition maps entirely replaced first edition maps. Drawn by Joe Youst. New counters are markers only, mostly Command. Charts: *Turn Track/Activation Markers boxes *Charts &...