Rules for Large-Scale Miniatures Battles Based on the Game Dungeons and Dragons Development by Dave Arneson and Rob Kuntz. Swords & Spells is a medieval fantasy miniatures taple top that can be used as a stand alone wargame or in conjunction with D&D. It uses a dice-less combat resolution system. Attackers' weapons are indexed vs. defenders' armor class...
Synergy is a four player business strategy board game designed to mirror real life business industries with billions of possible game play scenarios to create a unique experience for every game. The setup for Synergy involves the players taking on the roles of new venture capitalists, traveling the world to start and develop new businesses in 16 different...
System 7 Napoleonics is an extension of miniatures wargaming with printed counters substituting for the miniature figures. The scale is 1"=40 yards. One "strength point" (the equivalent of a single miniatures figure) represents 20 infantry, 20 cavalry, 10 artillery crewmen or two guns. Infantry counters are 1¼" wide (50 scale yards), with 10 counters...
T.E.G. II is a new game from Plan Táctico y Estratégico de la Guerra (T.E.G.), involving armies, ships, aircraft, and nuclear rockets. For those who never played the T.E.G. I, as for experts strategists, the new T.E.G. proposes a different way of playing, lots of action and rapid development. Each player represents one of the great powers of the world:...
In T34 Leader, you're in command of a Soviet armoured company of tanks, armored cars, trucks, and armoured infantry. You may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions. T34 Leader...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...