This entertaining family DVD board game gives families the opportunity to learn interesting facts about dog breeds registered with the AKC. Using game pawns, players must collect doggie treats and race around the game board to be the first handler to get their dog to the finish line Incorporates aspects of the AKC such as agility obstacles and best in show...
From the designer/publisher: A quarter of a billion years ago, an unknown catastrophe engulfs the Earth. The swamps and ice caps of the Permian are replaced by the blistering deserts of the Triassic. On both land and sea, 96% of the animal species die. In the corner of Pangea that will be known as America, small survivors cautiously sniff the...
SPI area-movement simulation of The American Revolution 1775-1783. 9-page rules folder, 255 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area. Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and...
American Tank Ace is a solitaire, tactical game where the player is in control of a single tank fighting across Europe starting shortly after D-Day. Players start in tank school and buy skills for themselves and their crew members as they fight battles against randomly generated forces with the help of notional friendly units. As new tanks become...
American War of Independence: 1775-1781 – Miniature Game Rule Book The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern...
"AMERIKA" takes place in an “alternate time-line” reality to explore the possibilities of what could have happened if certain events during the Second World War had a much different result. Players choose to either be Axis forces invading America, or Allied forces attempting to defend America long enough to achieve a technological edge and turn the tide of...
The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players agree. These can help balance the game when players of differing skill levels play against each other, or add new dimensions and strategy for advanced players. The German army was known for big tanks...
Following Dewey's naval victory, US Officials negotiated with Spain over the surrender of the Philippine capital, Manila, while simultaneously negotiating Filipino independence with Aguinaldo. When US forces occupied Manila, Aguanildo's own larger, and initially better armed veteran force squared off with McKinley's expeditionary force. There followed four...
In "Amoeba Wars", players play remnants of a fallen Galactic civilization returning to its Home Sector, which had been overrun by Giant Space Amoebas. Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to...
Ampumahiihtopeli (translation from Finnish: The Biathlon game) is about biathlon, the combination of cross-country skiing and shooting targets. The players compete to be the first to reach the goal line, by moving along a track on the board. In individual competition, each player will visit the shooting range twice and at each time try to hit all the five...