This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield. A grid of hexagons printed over the map is used to regulate movement and position such as the squares on a chess board. The pieces in the game represent the actual military units that took part in the historical...
An expansion kit designed to substantially expand SPI's "NATO" and allow it to be combined with the games "The East is Red" and "Sinai". The variant relies on some additional material published in issue #5 of JagdPanther as well as a few articles from their newsletter. The rules describe the three players as the Chinese, Russian, and NATO player, but the...
"Singapore" is a two-player wargame covering the Japanese invasion of British Malaya in World War 2. The game is operational in scale, with units representing brigades and regiments. The map sheet consists of two maps: a large-scale map of Malaya as well as a more detailed map of Singapore island. The earlier turns of the game take place on the larger...
A simple solitaire dice based game where the player takes on the role of the Anti Air coordinator on board the battleship Bismarck, while under attack by the British Swordfish aircraft. Player tries to predict path of incoming aircraft and place gunfire into its path. Counters indicating imcoming aircraft are placed and moved down the board while the...
Sinosphere: Global Conflict is a d100 retro-style mass combat wargame based on the modern and near future (2020 - 2034) predicted war in the First Island Chain and South China Sea. You will play as a number of global and regional superpowers, as they battle for their own set of ideals and alliances. This game allows the players to visualise the incoming...
Siping (四平): China's Madrid is a two to three players operational wargame simulates the four battles in Siping during the 2nd Chinese Civil War from 1946 to 1948. NOTE: Siping is a city in former Mandchuria. One player commands the CCP(中國共產黨)and the other player commands the KMT(中國國民黨. Each turn represents one day and each hex is about 2.5 km across. There...
SitzKrieg ohne Hass is an innovative fast-paced game placing the player in the role of the commander of a WW2 Corps or Army. The game is about command, control and planning. Good planning, effective control of your artillery, use of Division and Corps level assets, and use of the night turn to reorganise will all maximise your chances of success. And use...
Six Day War: 1967 is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this...
Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions...
Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh:...
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of...