The surrounding crowd roars as you enter the shooting range, just a few seconds behind the leading pack. Glancing forward you see the leader straighten his back and take aim. As the first shot flies, you register a hit on the target. Then another hit, then another. hit, hit… And its a miss! The chase is on, you got enough stamina to make a long sprint for...
Bring down the American heavies by breaking up the dreaded combat box formation! Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the...
Skipper Go! is a 40 minutes regatta simulation board game for 2 to 4 players from ages 9 and up. As a skipper, you'll need to manage wind direction, keep an eye on your opponents, disrupt their progress, and use your dexterity. You have to mix to choice to advance: Use "navigation points". Test your dexterity by stacking a maximum of sails on a real ship...
One of the American Heritage Command Decision Strategy Games, highly prized by collectors. This one is the American War of Independence game. The British have four armies of 5 units each, 3 warships and a troop carrier with 2 reinforcements on board. The Americans have 16 units spread all over the board (including a special "Continental Army" unit), 1...
FROM THE PUBLISHER"S INTRODUCTION (EXCEPTS): Skirmish! is a quick-to-learn, easy-to-set-up game of combat that can be played using almost any miniatures figures. The point of this game is to simulate small-scale battles and to play as well as possible and to have fun, win or not. Skirmish! is intended for both veteran and novice players. It is simple...
SKIRMISH: 52C is a wargaming rules system that attempts to offer a unique experience each and every game. Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of...
Rules designed to deal with small unit actions between 1915 and 1995. Aimed at Platoon or company level with limited air and armour support. They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons. Turns are simultaneous and...
This set of WWII skirmish rules covers 1939-1945 with major unit Army Lists for German, US, Soviet, British, French, Polish, Italian, and Japanese forces, complete with point system for tournament games. It includes variable initiative using cards (including command and control decision making), streamlined cover and concealment rules, streamlined sighting...
From the back of the book: Skirmish Elite Tanga is a complete book for recreating skirmish-level battles and campaigns centered the fighting around Longido and Tanga in East Africa in 1914. The book includes eleven scenarios that can be played alone or together in one of two campaigns. Maximum replayability: the Skirmish Elite system features a realistic...
Medieval Mayhem is the first supplement to Skirmish RAGERS, and has been completed in collaboration with Studio Miniatures. Medieval Mayhem adds a different dimension to the core rules. The tourists in the Medieval Mayhem Medieval Funfair were expecting entertainment, valiant knights, humble peasants and damsels in distress. Instead, they got the outbreak...
Skimish Sangin is a new set of skirmish rules designed specifically for the Afghan conflict. Playing at an individual figure level, players get to feel the intenseness of adrenaline fuelled modern warfare, while still dealing with the responsibility of command. From a game preview; "Skirmish Sangin isn’t an IGO UGO game; characters are activated in combat...