Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions...
Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh:...
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of...
Rob banks like Jesse James...enforce the law like Wyatt Earp...or maybe find something in between. If they did it, so can you with Six Gun Sound. With over 15 unique "professions" Six Gun Sound lets you experience the Wild West to the fullest. Six Gun Sound is a fast paced set of "cowboy" rules that allows you to refight history or make your own. Whether...
Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions....
Trying to decipher the characteristics of modem Russian submarines and their weapons is a tricky proposition. Unlike Soviet-built tanks and aircraft, no Russian first-line submarine has ever been exported to an ally - so no one has ever been captured and analyzed by the Western Powers. And since no Soviet nuclear sub has ever fired a shot in anger, their...
Anatolian Fleet is a simulation game of modern day combat for control of the eastern Mediterranean and the Black Sea-Balkan sub-theatre by Naval Task groups. NATO, Russian and Turkish Fleets are pitted against each other and the other minor navies of the region. You must form your ships into Task Forces and attempt to cripple the enemy’s capital ships...
Sixth Fleet is a two-player, strategic-level wargame of the struggle for the Mediterranean set during a hypothetical Warsaw Pact versus NATO war during the 1970s and 1980s. It is primarily a naval-air conflict, with some elements of power projection using ground forces. The game map represents various sea zones (or zones) within the Mediterranean, as well...
‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and...
A Major League Baseball simulation game, which has individual cards for each player and a set of result charts for each of 8 base situations (bases empty to bases loaded), rare plays, base stealing, base advancement, advanced pitching grades. After setting your lineup, players roll dice, obtain a result number from the player card, and then refer to charts...