In an effort to explain what the Smart Microgrid Applied Research Team (SMART group) does at the British Columbia Institute of Technology, Alan Stewart designed the SMART Microgrid Card Game. It's a fast, easy-to-play "competition" to see who can manage their RESEARCH in order to be the first to build their Microgrid technologies in all three categories:...
From the game rules : Smithereens : The End of World War II in Europe is a simulation of the last five months of the World War II on that continent. A "what-if" alternative history scenario is also included that allows players to examine the possibility of World War III breaking out at the conclusion of World War II. This is a two- or multi-player...
The first board game of it’s kind Welcome to 'Smoke and Travel: the weed traffic game'. Risky business, luxury life, excitement, competition, friendship and strategy. You will have an unforgettable time together with your friends. Just like the real world, but no crime and no prohibitions, so… no police. Let see who can accomplish their mission first and...
(From the Introduction) Smokejumpers is a solitaire game simulating fire fighting efforts. The player assumes the role of a fire boss and must decide the most effective way of fighting a forest fire - both in terms of tactics used and value lost. Fire growth is governed by the game system with wind and fuel moisture content as the driving forces. The goal...
Description from the publisher: Smolensk: Barbarossa Derailed is the latest release in the Operational Combat Series (OCS), covering the campaign along the Moscow highway in the summer of 1941. These actions set the stage for the Wehrmacht’s autumn drive on the Soviet capital, and many historians believe the bitter fighting here ultimately doomed the Axis...
Smooth & Rifled is a Tactical level miniatures wargame system designed to recreate skirmish games with 28, 20 or 15mm miniatures. This very first edition covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolutionary War, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are...
Smooth & Rifled: American War of Independence is a supplement for Smooth & Rifled It adds some extra rules and army lists for the Americans and their French ally, the British. Tomahawk - 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his tomahawk if the launch was successful. Removing the weapon takes 1...
Smooth & Rifled: In the Dark Continent. Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent. ADDITIONAL RULES: Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm...
Smooth & Rifled: The American Civil War is an ACW supplement for Smooth & Rifled It includes additional rules and army list for the Union and Confederacy. ADDITIONAL RULES Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed...
The French and Indian War supplement for Smooth & Rifled Includes special rules and army list for the British, French and Indians. ADDITIONAL RULES Scalps - Taking a scalp from a out of com-bat figure (the looser in a melee) takes 1 action. Each scalp counts 1 point for Morale Value. Tomahawk - 10/X means that if used as a missile weapon is a one use...
The Napoleonic Wars is the first Napoleonic supplement for Smooth & Rifled. It includes lists for France, Austria, Prussia, Russia and Great Britain. Spain, Portugal and Italy are included in the second supplement. ADDITIONAL RULES Bayonets. Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed....