What's Sea Knights? "In the beginning was Naval War, and the AH sought that was a good game.Then was Victory in the Pacific and players were happy.Players tried to link together the games but realized that the rules were different ...And was crying and gnashing of teeth.Then, come Victory at Sea (I and II) and the Light was!" Why SK? VaS was realized to...
The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively....
SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with a range of WW2 hex counters and basemaps, players don't...
Seapower & the State is a Strategic level board-wargame, a simulation of potential future naval combat during World War 3. The viewpoint of the simulation is that of grand strategy and thus has the players acting as the overall commanders of the naval forces of the Eastern or Western alliances. Scenarios are presented for various force levels for the years...
Season Harvest is a resource-gathering game played on a modular board made of cards. There are four card types: summer, fall, winter, and spring. As you play cards to change the seasons in spaces on the board, seeds grow into trees which eventually bear fruit. Your goal is to harvest as much fruit as possible and end the game with the most fruit in your...
An easy-to-learn baseball simulation where the game player acts as manager of one or both teams: choosing the starting pitcher, batting order and defensive assignments — and making strategic choices such as runner advancement, steal attempts, sacrifice bunts, squeeze plays and defensive positioning). The game uses player cards, stadium cards and three...
Season Ticket Football is a card & dice simulation from the creator of Football Mogul & Season Ticket Baseball. Years of effort went into making a game that is both fast and fun while delivering accurate play-by-play results and statistics. Gameplay: Most plays are resolved with a single roll. Pick an Offensive and Defensive Play (or roll on the Play...
"SEASTRIKE is a game of modern naval warfare - providing a simplified but realistic simulation of the planning and tactics of naval combat today on a local scale. ... Basically each side secretly selects and deploys the forces, which may include guided missile ships, submarines, helicopters, multi-role aircraft and land-based missile sites, considered...
Modern Naval Miniature Rules for Surface / Air / Submarine by Q-Games 1979, 1980 by William Likens. This game is designed for 1:2400 or 1:1200 scale modern naval miniatures. Aircraft figures of 1:250 scale or smaller may be used. Two 20-sided dice will be needed for play. The game scale is 1' = 4 miles (1:24,000 scale) with each turn of play lasting two...
From the PDF: "SeaWar: 1805 is a set of wargames rules designed to recreate the naval battles that occur during the Age of Sail, from the First Anglo-Dutch War in 1652 through the Napoleonic Wars to the end of the Greek War of Independence in 1829. Designed to be simple enough to introduce gamers new to the period (indeed even to wargaming), SeaWar: 1805...
A SOLITAIRE effort to parry Abraham Lincoln and the powerful Union military and political efforts to subdue and conquer the Confederacy. You command the military, political and industrial forces of the South as you try to become the Confederate States of America, from Secession in 1861 to Appomattox Court House (or a different outcome?). You have a variety...