The board game Ancient Greek City States is a turn based economic and war game, for 2 to 4 players, set during the 5thc B.C in southern Greece. The game includes 1 map of Southern Greece 32” x 36” at 8 miles to the inch, circa 5thc B.C., 1,680 economic chits, 1,960 military and control chits, 760 number counters, 3 player aids, Greek money and 4-6sided and...
The book provides a general overview of miniature wargaming in the ancient and medieval periods. While designed for miniatures players, the included historical backgrounds, army tactics, and army lists (50+) are useful to the ancient and medieval boardgamer as well. The book is divided into the following periods: Biblical, Classical, Dark Age and Medieval....
This is a set of rules designed for use with 6mm or 2mm strips of figures, though other figure scales could be used if desired. Two different basing systems are suggested: 1) where units are comprised of multiple strips with strips being removed when casualties are taken, or 2) units are made of 1 or 2 strips, with unit strength tracked with a roster or...
Wargames Rules for Entire Battles. From Earliest History to 1400 AD. A miniatures game for ancient and medieval warfare. The rules use interesting game mechanics, such as random movement rates, to represent the variable nature of warfare in the era it addresses. Units are rated by a Unit Cohesion Value (UCV) that takes into account the armor, leadership...
Ancient Warfare (AW) is a set of miniature rules for wargaming tactical level combat for the period 1500 BC to 450 AD. These rules span over three thousand years and cover the earliest civilizations up to the fracturing of the Roman Empire to the point of eliminating their offensive strategic ability The Fast Play rules are an outgrowth of the Ancient...
From the editor's introduction: In this book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which are balanced in...
Ancients incorporates everything which was in the earlier games Ancients I and Ancients II (which is why, for instance, there are two scenario booklets). Ancients is a game of tactical combat in the age before gunpowder. The game contains 64 historical scenarios. Also included are guidelines to match different historical armies against one another, or to...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. Sequence of Play: Remove Leaders Check for Panic Reinforcements Movement Leaders Combat Rally The armies represented include: Hittites, Egyptians, Assyrians, Spartans, Persians, Macedonians, Romans, Carthaginians, Ancient Britons, Goths, Saxons, Viking...
These games were originally published in Game Fix magazine #1 and were later reissued by One Small Step. The set comprises two complete games using Bill Banks's classic "Ancients" game system of hoplites and charioteers. The Thapsos scenario is a relatively simple meeting of infantry, one side with archers, the other with elephants. The Alexandria scenario...
The Battle of Ancona (Italy - 16th June-18th July 1944) was one of the last battles fought by the Polish Forces during the World War II Italian Campaign. Ancona was an important seaport in the eastern Italy and capturing it could shorten allies lines of communication. Ancona was captured at 18th July by the Polish II Corps. "Ancona" was attached to the...
...And One for All is a free skirmish miniatures game made for use with Three Musketeers miniatures. From the publisher's website: The object of ...And One For All! is to recreate the feel of swashbuckling films such as the 1970’s "Three Musketeers". It does this by encouraging you to perform swashbuckling actions about the table with your figures. The...