This volume presents the rules of one of the first real wargames developed in Italy. At first it was played at the A.R.G.O. (Roman Association of Operative Games) and then, in the '70s, it was slowly presented, piece by piece, on the defense magazine Esercito e Armi - Interconair. At last it was published as a book by the Italian editor Mursia that had a...
Alfred in this period commenced both the re-structuring of his Army and his Burh building program in earnest. In 885 a Viking army that had been active in Frankia sailed and attacked Rochester, a pivotal Town/Burh with its confluence of roads and river running thru it. The Vikings of East Anglia, under Alfred’s longtime nemesis Guthrum, now saw an...
Mark Sheppard extends his coverage of this famous monarch with his game on Alfred’s decisive 876 campaign. Not only were the Saxon king and his followers contending with more Viking incursions, but with a rebellion among the native Britons, who sought to take advantage of the King’s woes by seeking to carve out their independence amidst the mayhem. Players...
In The Algorithm’s Choice, you take on the role of a recommender system. Compete to match items with users faster than your rivals – while making sure that they don't reach their goal first. Can you become the most successful algorithm of them all? Players change wishes of the shared users by playing cards. The goal of the game is to be the first player to...
Alien Armada pits human defenders of the far future in a desperate struggle against an invading fleet of alien ships and the alien's clone soldiers. Using an easy-to-learn, but subtle game system, Alien Armada presents an infinite variety of strategic and tactical options to all of its one to four players. In addition to its two-player scenario, there are...
"Alien Contact: Extraterrestrial Empires in Conflict" is a multi-player strategic wargame of conquest and expansion in a futuristic and uninhabited sector of the galaxy. This is a area movement and resource point based game in which up to six different alien races attempt to colonize star systems and defend their territory. Players can build space...
Publisher Description YOU are the top-ranked military leader of a strange and warlike alien race - one that could have come straight out of a 1950's sci-fi movie. For reasons better explained in the movie, you have been ordered to conquer the people of the planet Earth. As Supreme Commander of the Terrestrial Invasion Forces, can YOU conquer the capitals...
This was Zocchi's revamped version of his Star Trek Battle Manual, without the (unlicensed) Star Trek references. The two games are very similar, although Alien Space Battle Manual includes 8 different ship types instead of the original 3, at least in later versions. The Alien Space Battle Manual is now considered to be a companion to the Star Fleet Battle...
"Alien Squad Leader" is a Science-Fiction Squad-Level wargames rules-booklet with the emphasis on the abilities of ordinary troops - no on those of heroic characters Simple game mechanics that are easy to pick up with clear victory conditions, but which reward careful play. Includes rules for inferior infantry, regular infantry, power armored infantry...
Alien Worlds offers a set of simple, fast-paced rules that even young children (5+) will understand and enjoy. Alien Worlds is an introductory wargame that pits two teams of six characters against each other across the tabletop. Players can customise their teams to find the right balance of abilities to match their playing style. The rules include three...
Players sit side-by-side facing the bottom of the game board. Each player has a dial on the board with 6 possible Batting options and 6 possible Pitching options. Cupping their hands over their dial to keep their selection hidden from the opponent until both players reveal their selection simultaneously, the player at bat sets their dial to one of the...
This is an old Parker Brothers game that simulates College Football. It comes with a board depicting a football field with a marker to show the balls location, and cards that showed play results. The player on Offense calls out one of the plays that the game allows - Off Tackle, Trick Play, Short Pass, Drop Kick (this was the 1920s), etc. The Defensive...