Doubly licensed Full Thrust variant stand alone for the Traveller RPG's setting universe. Licensed by GZG and Far Future Enterprises. Mechanics are adapted from and distinct from Full Thrust, specifically to capture the feel of small line vessel combats in the Traveller universe. Includes the rules but not the ships from Power Projection: Escort, and...
Pox: Save the People is a new board game challenging 1-4 players to stop the spread of a deadly disease. Not only is the game fun, but through play, players understand group immunity and the need to vaccinate. Players ages 7-65, and both casual and hardcore gamers have enjoyed POX. Players cooperate to vaccinate and cure people on the board until the...
This wargame portrays the actions surrounding and involving the series of PQ (Scotland to Murmansk) convoys in the Second World War. The map covers the area of the Arctic Sea where the action took place. "PQ-17" appeared in JagdPanther magazine #8, January 1975 (along with the game Barad-Dur, 3430), later rereleased in PDF format by Amarillo Design Bureau....
PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...
A Pragmatic War is a two-player game simulating the War of the Austrian Succession. The war like its predecessor, the War of the Spanish Succession (excellently portrayed by Don Herndon’s No Peace Without Spain!) was fought primarily to determine who would succeed to the throne of a great empire, in this case the Austrian Empire. When the current ruler of...
Simulates Field Hockey competitions with just a few dice rolls. Each Game has 10 phases per quarter. In each phase you roll to determine who has possession (the attack range is calculated for each team minus the opposing team's defense range). A second roll (it rolls on the team chart of who won the previous possession) can result in a shot on goal (three...
A possession by possession statistical replay simulation of handball using cards and dice. The outcome of each possession is determined by rolling 4 dice; two d6 and two d10. The two d6 tell you the type of outcome, the two d10 tell you whether that outcome resulted in a goal, a miss or a save. A complete game will take around 90 die rolls to complete, so...
A print and play sports simulation using cards and dice to replay rugby tournaments, including 15-a-side, 13-a-side and 7-a-side varieties. The roll of a number of dice will determine the outcome of each possession with each team having a range of dice results determining who has possession and whether a try or kick has been scored. Each match can be...
A print and play sports simulation using cards and dice to replay ski jumping tournaments, including season play for men's and women's events. The roll of a number of dice will determine the outcome of each jump with each jumper having two attempts with the second-round field being limited to the top qualifiers from the first jump. Scores are determined by...
Each team has rating on Serve and Rally which must be subtracted respectively opponent's Pressure rating and opponent's Defence Rating. Once these two ratings have been established, the teams alternate serving and Rally (with d100 roll), as in real volleyball, until one team scores. Moreover, the game has a quick system for creating the matches of the...