Port Arthur: Sirotčí vrchy is a competitive microgame for two players set in the same world as Port Arthur. Designed by Guillaume Sandance, this minimalist duel unfolds on a single card that serves both as the board and the rules reference. Each player secretly selects a value on their six-sided die, then both reveal simultaneously. The red player, who...
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At...
Players build and operate merchant fleets in Pacific rim trade. Buy, sell and lease freighters and tankers, purchase and bid on cargo contracts for delivery between ports, smuggle, buy and sell maritime insurance. Ships move by speed rating of 40, 60, or 70 knots based on ship type. Ending based on profit when all cargo is delivered, only one player has...
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15...
There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned “command of the sea” into the daily reality of using and controlling the sea...
From the publisher: There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned “command of the sea” into the daily reality of using and...
Post of Honour – Wargames rules for the War of the Austrian Succession & the Seven Years War 1740-1763 is designed for a ‘classic’ historical wargame. Features: 12-20 units per side, game lasts a couple of hours, it can be played at home or at your wargaming club. the overall commander controls 3 to 5 brigades and up to 2 independent units. The rules were...
NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard 4"x6"/A6 format to send to family and friends or whomever. VERY fast and simple hex-and-counter Postcard Barbarossa! postcard size/format board wargame about the...
Postcard Brittany is a relatively fast and simple - NO "Zones of Control!" - but historical little 6-turn sudden-death postcard wargame about General George Patton's August 1944 coup de main attempts to grab the major French ports of Brittany, before the Germans could organize their defenses. Regimental level: 14 German units, 3 French FFI groups, and 11...