Air Cobra: 1975-1988 Modern Tactical Airmobile Warfare, is OSG's first simulation of modern air-mobile warfare in Europe. The focus is on actual helicopter operations between the forces of the Warsaw Pact and the NATO Alliance, from troop transport to recovery missions, air-mobile insertions to tank hunting, rescue to reconnaissance. Over 20 Helicopters...
This sequel to "Invasion of the Air-eaters" has the aliens of the title staging another invasion a century later. This time the war is fought over the entire inner solar system, using 240 counters that represent a variety of space- and ground-based units. From the box: "Turns are three months, planets move in orbit and spaceships move from planet to...
Build an Air Empire! Start air routes and make money --- but you have to maintain them, too. Expand, bid & eliminate the competition. No business experience needed. One of the earliest AH games --- before they made their move to Harford Rd. Object of the game is to own and operate your own airline in this game of jet age transportation. Obtain route...
Air Flix is a fast paced, Second World War, dexterity based dog fighting game for 2 or more players. In an all-action battle of strategy & skill, you will need to outwit and out-flick your opponents to achieve total aerial dominance! Develop the skills and learn all the tricks to handling your planes with the flare of a true wartime ace. Swoop in behind...
A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement...
A game of tactical-level WWII air combat in the pacific. Originally published as a stand-alone game by Battleline, Dauntless was later (1981) republished by Avalon Hill as a gamette expansion for the game Air Force. AH added rules for ships and anti-ship weapons, carrier operations, and rockets. From a Battleline catalog: DAUNTLESS takes our proven and...
The game begins at the dawn of the 1920s, and the player-pilots aim to open the first air routes. To do this, they have at their disposal only a few military biplanes from the First World War, such as the Breguet XIV, recycled into dusty transport planes. These machines were often outdated and underpowered, forcing pilots to fly only on the shortest...
The Ad-Austral extension opens the southern air routes to Australia, Africa and South America. This expansion features yellow dice that represent the harsh weather conditions of the desert. A new module is also added with the risk of engine failure so common at this time. Ad Austral also contains a complete kit for a fifth player as well as a set of new...
A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out...