The Age of Eagles 2nd Edition, aka Age of Eagles II (Napoleonic Fire & Fury) is a complete update of the original rules set and as such has spawned a French edition and expansion modules covering the Lace Wars and the Age of Rifles. Glossy color covers, BW interiors, same length as the previous, first edition. The game is a massive evolution of the first...
AOV Franco-Prussian War 1870 - 71, Imperial Period is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the part of the Franco-Prussian War between the French Imperial Government of Napoleon III and the North and South German Confederations, up to and including the...
AOV Franco-Prussian War 1870 - 71, Republican Period is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the part of the war between the French Republican Government of National Defense and the North and South German Confederations. As such AOE II is needed to properly...
AOV Before the Leaves Fall, the Great War 1914 is an independent Age of Valor (AOV) expansion chapter or mini module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the Guns of August 1914 campaign of World War I, both Eastern and Western Fronts. As such AOE II is needed to properly play this game. In most cases all rule changes have...
This is an upcoming and the final, independent Age of Valor (AOV) expansion module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rule changes have been imbedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use...
Each player represents a European syndicate backing expeditions. You begin by attracting a famous explorer such as Columbus, Magellan, Ponce de Leon or Cortez. Then you must outfit an expedition and set off on a voyage of discovery... At sea, you must brave scurvy, storms and superstitions. After making landfall, you may encounter friendly natives or find...
Age of Fantasy: Regiments is a miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging regimental fantasy battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with...
Age of Hannibal resolves the largest battles of antiquity in a single evening, on limited table space. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle decision making in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system...
Age of Imperialism is a game in which up to seven players compete to establish global empires during the century of 1815-1915. Players respond to ever-changing opportunities to invest in influence and colonial control in overseas territories to obtain wealth, strategic advantage, and prestige. Age of Imperialism substantially covers a full century of...
The board game The Rise of the Iron & Steel Industry of the United States and Canada is a turn based economic game set in the late 19thc and early 20thc in the eastern USA and southern Canada. The game includes 1 map of the eastern USA and Canada 36” x 48” at 28 miles to the inch, circa 1920’s A. D., 3,200 number counters to record your sites, 50 pages of...
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The...