From the publisher: Written by David Manley and Matthew Hartley, AirWar: 1918 is the second in a series of introductory level air combat rules (following on from AirWar: C21)based around the same innovative core system. Utilizing a unique 2D system to recreate the 3D maneuvers of dogfighting, AirWar: 1918 is a perfect introduction for the newcomer to the...
From the publisher's website: AirWar C21 (2nd edition)makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the...
From the publisher's website: The AirWar: C21 Data Annex is a downloadable PDF supplement for AirWar: C21 (2nd edition) available exclusively from Wargaming Online. The supplement repalces the statistical tables in the standard rulebook with more aircraft, AAMs, bombs etc. Includes: Statistics for 358 aircraft from the IA58 Pucara to F-117A Nighthawk....
AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become...
From the freely downloadable PDF: AirWar: C21 Lite is a cut down version of the second edition of AirWar: C21, our popular fast play, “entry level” set of rules for dogfights set in the years after WW2, and for near future SF games. The rules use a quasi 3D manoeuvre system, whereby the action is fought out in 2D, but with some representation of 3D air...
Goal: Be the first scoring 3 (10) times (soccer) - 2 players (or 2 teams) Content: park (optional), 2 goals, 2 x 3 pieces, 1 ball, 2 x 2 sticks with integrated magnet 1. Draw starter by lot 2. Place your 3 pieces on the board (only one in the area of the goal) 3. Try to move your (magnetic) pieces with your stick - beneath the table - hitting the ball into...
Rules for 15mm figures portraying "warlord-level battles" from the fifties through the eighties. Players create their own third-world nation--there's a random generator for creating your country's flag and name--buy units for it, and send it off to fight. A later supplement adds more political complexity--rather than a warlord nation, you can play a...
Alala was a war cry used by the ancient Greeks. These rules are designed for recreating battles between the Greek city states during the Peloponnesian and Boeotian wars of the fifth-fourth centuries BC. They do not take into account the more varied troop-types of the Persian Wars or later Hellenistic period. Game Concept Games played with these rules are...
Alam Halfa is an operational level simulation of the World War 2 battle between Axis and Allied forces around El Alamein in Egypt, conducted during the period of the 31st August to the 5th September 1942. Axis Field Marshall Erwin Rommel launched his attack against the Allied forces comprising the British 8th Army, in what was to become the last major...
An SDC 'Bonus Game' within Conflict Magazine #7. "Although the Alamo has been enshrined in American history, it is a subject that is as suitable for a wargame as the 1940 invasion of Denmark, or the 1945 Battle of Berlin. However, such one-sided episodes CAN be translated to the game board..." One 17" x 22" mustard yellow map containing the Alamo (divided...
"183 grim-faced Texans volunteer for certain death to delay and decimate a besieging force of 2,000 highly trained Mexican regular infantry under the command of the ferocious Santa Anna." A fun fast paced game. What could be better, Travis, Crockett, Bowie and their fellow Texans vs. a horde of Mexicans. As the Texans you know you are going to be wiped...