A relatively fast and simple naval miniatures (or boardgame, if you want to grid it) set of rules. Each simultaneous-movement turn is 5 minutes of real time. Floor scale is 1 inch per unit, while tabletop scale is 1 centimeter per unit. Ship statuses for all World War 2 ship classes are provided, as are 5 sample scenarios, including Denmark Strait, where...
During the Great War, the German Navy and Army operated approximately 130 airships. They served in long-range recon, mine-hunting, anti-submarine patrols, and of course as strategic bombers. We have the stories of all of them in our Golden Journal No. 62: Naval Airships (including the Army’s airships). That book includes 88 giant-sized pieces for use in...
Each player has vessels: Battleship, cruisers, battlecruisers, destroyers, torpedo boats and landing boats and submarines. On the board is a strait. On different sides of the strait players have their own port where are ammunition depots and workshop for repairing damaged ships. The main characteristic is that the game board is covered with a net of...
Description from the publisher: A realistic tactical simulation of naval combat in the 1970s, for two players. This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy. This is one of our games with our original Triangle...
Naval battle in European waters is a simulation game that uses the system of the "Solomon Night Naval Battle" to handle naval combat in European waters during WW2. The game system is almost the same as that of the "Solomon Night Naval Battle", but with additional optional rules for crossfire and additional damage caused by fire. The ships that appear...
In naval battles during WW2, aircraft carriers and submarines played the leading roles. However, this does not mean that battleships and cruisers were no longer used. In particular, in the Mediterranean Sea and the seas around Europe, battles were fought many times between surface vessels of the Axis and Allied forces. Naval Battle in the European Seas is...
Naval Battle of the Sino Japanese War is a Chinese wargame on the naval battles of the Sino - Japanese War 1894-1895. The components include 4 hexagon grid maps, a set of counters, two dice, a rule book, two charts and three record table. The game has four scenarios: Fengdao’ battle, Yellow battle, battle for Weihai and Yellow battle decisive battle. This...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...
Falklands '82 A Supplement for Naval Command This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina. This...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
Publisher's ad copy: "Naval Thunder: Battleship Row brings the majestic battleships and powerful carriers of World War 2 to your tabletop! Features an easy to learn surface combat system with seamlessly integrated aircraft and submarine rules. Naval Thunder: Battleship Row allows you customize the level of detail and pace of play to your personal...
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also...