Never Mind the Billhooks: Here’s the Ruckus, usually referred to as Ruckus, is a narrative heavy Medieval skirmish table top wargame inspired and influenced by Never Mind the Billhooks, where each player runs a company of warriors under the control of their Captain to contest the field and win glory. Like Billhooks, the game uses a deck of cards to create...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!) Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full colour, booklet. Two armies of around 150 28mm figures are...
The Mind is a Terrible Thing to Chase… We spend so much time inside our heads, we often fail to see the world around us clearly. Only by slowing down, noticing our minds have distracted us and letting go can we truly experience life in its purest form. Nevermind The Distraction is a short, fast-paced, yet surprisingly relaxing abstract solitaire card game...
Breathe. Become The Watcher and observe your restless mind to help decide the fate of its wandering thoughts. Maintain your focus and try not to stay too distracted! Nevermind The Distraction is a 10-15 minute abstract solitaire card game based on the principles of mindful meditation. During a game (meditation) session The Mind will cause thoughts to...
Breathe. Become The Watcher and observe your restless mind to help decide the fate of its wandering thoughts. Maintain your focus and try not to stay too distracted! Nevermind The Distraction is a 10-15 minute abstract solitaire card game based on the principles of mindful meditation. During a game (meditation) session The Mind will cause thoughts to...
A New Korean Crisis depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a U.S. airbase. All were created to explore...
The New Zealand Wars Skirmish Game for the NZ Land Wars 1845 - 1872 The New Zealand Wars is a simple and fast-play skirmish game covering the wars between Colonial and Maori forces in the mid 19th century in New Zealand. This ruleset is designed to be fast and brutal, and to reflect accurately the specifics of the period, and the asymmetry of the forces....
This publication is to help wargames with the New Zealand Wars especially with the Waikato War that started in 1863. It gives you not only a set of rules for skirmish wargming the invasion of the Waikato, but also a set of wargaming rules for a campaign in that period that could be modified for all periods during the New Zealand Wars 1845-1872. Skirmish...
This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. The War in the East focuses on the actions that took place in the Hawkes Bay Province that was looking at an attack on the Napier Town in September to October 1866. Donald McLean the Hawkes Bay Superintendent, deemed that an...
The New Zealand Wars - War in the Fern & Tussock; Te Kooti’s Taupo Campaign 1869 This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. War in the Fern & Tussock focuses on the actions that took place in the Taupo region that was first campaign when forces of both sides were many...