From the publisher's webpage: After successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive...
MGs & Bayonets is a fast-playing set of WWII infantry battle rules that fits on just two pages. In addition to its featured period, it also works well for Interwar and early Cold War skirmishes. Players control a 1:1 platoon or company of soldiers following a historical ORBAT, and play focuses on holding and denying terrain features on the table. With...
The game recreates a battle during the Punic Wars, between the Carthaginian and Roman Republican armies. The Roman army counters represent a force of two legions, with auxiliary and other friendly foreign troops, totaling approximately 22,000 men. The Carthaginian army is typical of a mercenary type army, with counters representing some 30,000 men. Using...
Micro Warfare Series: Micro Ancient Expansion I - Chariot Era & Far East An expansion to the popular Micro Ancient game, this title introduces three additional beligerants to enhance play: Assyrian, Chinese and Egyptian. The section for each army includes counters for use in the game; applicable rule amendments as well as some brief information about the...
Micro Warfare Series: Micro Ancient Expansion II – Classical Era An expansion to the popular Micro Ancient game, this title introduces three additional beligerants to enhance play: four additional belligerents to enhance play: Indian, Macedonian, Persian and Seleucid. The section for each army includes counters for use in the game; applicable rule...
Micro Warfare Series: Micro Ancient Expansion III – Enemies of Rome An expansion to the popular Micro Ancient game, this title introduces three additional beligerants to enhance play: Britons, Gallic and Goth. The section for each army includes counters for use in the game; applicable rule amendments as well as some brief information about the country at...
Micro Warfare Series: Micro Ancient Expansion IV - Fall of Rome An expansion to the popular Micro Ancient game, this title introduces four additional belligerents to enhance play: Byzantine, Hun, Late Roman and Sassanid. The section for each army includes counters for use in the game; applicable rule amendments as well as some brief information about the...
Micro Warfare Series: Micro Ancient Expansion V – The Dark Ages An expansion to the popular Micro Ancient game, this title introduces three additional belligerents to enhance play: Norman, Saxon and Viking. The section for each army includes counters for use in the game; applicable rule amendments as well as some brief information about the country at the...
This game recreates a complete battle during the late Colonial period. The basic game covers the second Zulu War, with a Zulu army of six Impis against a smaller, predominately British force. This is the period of the introduction of breech loading rifles and machine guns, wherein small regular forces were thrown against huge native armies with a usual...
An expansion for the Tabletop Games' Micro Colonial game. The Rorke's Drift supplement provides additional, game specific, rules to accomodate the small size of the action at Rorke's Drift (rather than British counters representing company sized formations, they represent small groups of enlisted men or individual officers). This set also includes a map of...
The Micro Napoleonic Naval Game gives the Napoleonic naval enthusiast the one thing he has yearned for for so long; A set of rules which are easy to follow and do not involve long complicated calculations but still manage to maintain a high degree of historical accuracy. The game also offers a means of fighting large scale naval battles under sail and also...
This expansion includes four cardstock sheets of uncut counters and a double-sided instruction sheet (which includes a map of the ship starting positions). The scenario is designed for two teams of two players, divided into the following four groups: the ships of Nelson and Collingwood for the British fleet, and the French and Spanish divisions of the...