Maneuver is a basic board-wargame for two players intended to help those who are new to simulations to understand the fundamental rules and procedures commonly found in wargames. It is an abstract treatment of conflict, and is not designed to cover any particular war or battle in a realistic fashion. Components: 8x11" map with chart 20 die cut counters...
Modern combat in a variety of theaters. Uses same Warfighter rules system as The Guards and Movement to Contact. Platoon-level combat uses step-loss damage system and 3 different combat tables (direct fire, assault combat, indirect fire). Scenarios written to resemble US Army operations orders. Modular geomorphic maps include both woodland and desert maps...
Manifest Destiny of Ming is a new hexagonal wargame brought by the domestic original design team. We hope to find a more balanced path between the seriousness of history and the gameplay of tabletop wargames, and write a different end of Ming Dynasty! This work will start from the strategic point of view of the Ming, Shun and Qing competitions during the...
After years of jungle fighting and island hopping the battle for Manila was the first urban fighting experienced by American forces during the war in the Pacific. The campaign by the American XIV Corps to defeat Iwabuchi’s forces and capture the city has been depicted in a handful of two-player designs in the past but is presented here in a new and...
MANNERHEIMS CROSS: Finland at War 1939-1945 is a detailed new Advanced Tobruk system (ATS) game that brings the ATS gamer into the heart of the action on the Finnish Front, in the ultimate detail. Please note the game will be released in Finland as Suomi Sisu. Mannerheims Cross: Finland at War 1939-1945 provides the orders of battle for Soviet, German and...
A rugby simulation board game that involves luck, and physical skill. Players are able to move with the ball, pass, tackle and kick. Cards can be tactically used when in possession of the ball. All kicks are physically taken by propelling the ball with the plastic player. The game includes posts through which the ball must be kicked to score conversions or...
"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if...
Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced...
In December 1932, during the great depression, Don Munro had no money to buy his children Christmas gifts. Instead Munro went into his basement and transformed his wife`s ironing board into a hockey game. This game is a variation of a modern table-top hockey game. Made by Munro Games Ltd. of Toronto, Canada. It uses spring action players and a pinball type...
From their website: Napoleonic Wargames Rules. March Attack are presented as an 80 page A4, full colour, perfect bound book. The rules are designed to allow players to fight large battles with battalion sized units in a reasonable amount of time. Command and control, orders and morale for large formations are combined with easy to learn tactical game...
March and Fight or Die ! are the Small War Skirmish rules for the colonial era from roughly the 1850s to the 1920s. French Foreign Legion, the British and German Schutztruppen are all covered and so are their enemies. Without heavy weapons 2-4 players can play on a card table. Small War Games Skirmish series games are designed to be played in an area the...