LZ is a platoon level game played on a tabletop with figures and model terrain. Each player commands a force of between 20 and 50 figures. These figures are formed into groups. The players then take turns performing action with these groups, such as moving, firing, rallying etc. Each player will have a deck of 40 action cards unique to the nationality of...
Inspired by modern, real world, robot combat, M.A.D.Bots takes the idea of pitting two custom built robots against one another in a contest of speed, force, and luck. Using cards, players choose their drive system, weapon system, and level of defense to create their robot. Then they roll to enhance the natural levels of those parts. Taking as many turns as...
M6 Turbo cup is a strategic simulation of a car race. T win the game U also have to obtain the correct licenses and hire staff (mechanics). Obtaining a license is done by getting hidden objectives during the race. Components of the game: 1 board, 1 bloc note, 4 race cars, 4 team managers, 4 mechanic teams, 20 int. race licenses, 20 car control cards...
MacArthur's defeat is a simulation of the Japanese invasion of the Philippines from December 1941 to May 1942. Designed for two player but easily played solo, the game covers land and air operations, abstracting naval operations. Units are primarily regiments with some battalions. Artillery battalions are represented in a semi-abstract manner. Air units...
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents :...
Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular power in this era) along with 3 major foreign powers: Valois France, Hapsburg...
The 1st volume catered for colonial wargaming across a fairly long time line and in multiple theatres. This new 2nd volume is honed back to India alone, but seeks to split the conflicts across a time span of around 60 years, effectively from the 4th Anglo-Mysore War to the Indian Mutiny.. For 15-28mm figures, the more the merrier. Card enhanced set of...
Originally conceived as a set of “large scale skirmish” rules for the Indian Mutiny, MD&E is easily adapted for other theatres and periods. These rules will easily manage skirmishes and battles between European and any native forces. The rules will even work if you want to pit a colonial German force against the French Foreign Legion, or for that matter...
Based in the popular PC Game development by Rainbow Arts in the early ninety’s. In the game, the players are tv programmers for a famous channel. They are new and in training period. The best player during the first two weeks is the winner the others are fired. To get it, the players must: buy programs, programming them in the timetable, buy news, to...