Objective: score most winning points (after agreed time) by acting successfully as a manager - acting by turn - each player becomes a manager during a whole turn (probably several times): during his/her management phase player is challenged (by cards) - red = event cards (draw and act until a blue card is drawn) - blue = task card manager must announce his...
"Manassas, Designer Signature Edition" marks the return of the original tactical level Civil War simulation for two or more players covering the First Battle of Manassas, July 21st, 1861. Minor game enhancements keep this classic game true to its original design with organizational loss displays added. Manassas, Designer Signature Edition is a tactical...
This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army...
Maneuver is a basic board-wargame for two players intended to help those who are new to simulations to understand the fundamental rules and procedures commonly found in wargames. It is an abstract treatment of conflict, and is not designed to cover any particular war or battle in a realistic fashion. Components: 8x11" map with chart 20 die cut counters...
Modern combat in a variety of theaters. Uses same Warfighter rules system as The Guards and Movement to Contact. Platoon-level combat uses step-loss damage system and 3 different combat tables (direct fire, assault combat, indirect fire). Scenarios written to resemble US Army operations orders. Modular geomorphic maps include both woodland and desert maps...
Manifest Destiny of Ming is a new hexagonal wargame brought by the domestic original design team. We hope to find a more balanced path between the seriousness of history and the gameplay of tabletop wargames, and write a different end of Ming Dynasty! This work will start from the strategic point of view of the Ming, Shun and Qing competitions during the...
After years of jungle fighting and island hopping the battle for Manila was the first urban fighting experienced by American forces during the war in the Pacific. The campaign by the American XIV Corps to defeat Iwabuchi’s forces and capture the city has been depicted in a handful of two-player designs in the past but is presented here in a new and...
MANNERHEIMS CROSS: Finland at War 1939-1945 is a detailed new Advanced Tobruk system (ATS) game that brings the ATS gamer into the heart of the action on the Finnish Front, in the ultimate detail. Please note the game will be released in Finland as Suomi Sisu. Mannerheims Cross: Finland at War 1939-1945 provides the orders of battle for Soviet, German and...
A rugby simulation board game that involves luck, and physical skill. Players are able to move with the ball, pass, tackle and kick. Cards can be tactically used when in possession of the ball. All kicks are physically taken by propelling the ball with the plastic player. The game includes posts through which the ball must be kicked to score conversions or...
"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if...