The Mall is a money spending game. Every player starts with hefty sum which he needs to get rid off by any means possible. Buying clothes, gadgets, or simply going to the movies. Moving is determined by dice rolling and visiting the stores, by a special roulette. Problem is, that unlike real life, it turns out to be quite a chore, and not at all easy......
DESCRIPTION: Have you ever wanted to run your own business? Whether you want to have a coffee shop, a shoe store, or a fine art establishment..now you can do so at The Mall. The Mall allows 2-5 players to compete for the best retail space and customers to accumulate the most money in the shortest time. Can you prove how business savvy you are? GAME...
That Scorpion of the Sea: Malta Besieged is a solitaire game covering the pivotal World War II years of the mid-1940 through 1942 period in the often overlooked Battle for the Mediterranean. You are placed in the role of the Commonwealth Commander in the theatre, and must utilize every resource at your disposal to fend off unrelenting Axis attacks in order...
This is a very simple simulation of the famous "Malta Convoy" that took place during WWII. The people on Malta were literally starving while under constant bombardment from German and Italian forces. The allies determined to send a convoy of supplies to Malta, running the gauntlet of enemy forces for hundreds of miles. This dice game allows you to recreate...
The Falklands ("Malvinas" in Spanish) are a small group of islands in the South Atlantic that have caused a diplomatic conflict between Argentina and the UK since 1833. On the 2nd April 1982 Argentinian forces invaded the islands, which started the Falklands' War. The British reaction was immediate and on the 5th April the first forces sailed to the...
Falklands-Malvinas.1982 Operacional is a game for 2 players that simulates the air-naval campaign during the war for the Falklands-Malvinas islands in 1982 between Argentina and Great Britain. The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides. Its...
Excerpt from rules introduction: "Mammalian Mayhem "is a companion and sequel to our popular Saurian Safari dinosaur hunting rules. It is not just a supplement, though, but a complete rule system in its own right. As the title suggests, it enables the players to expand their hunting activities into the Age of Mammals, and to take on a wide range of quarry...
A very concise rule set for Napoleonic naval warfare using 1/3000 scale ship miniatures. The rules are self described as having "loopholes in them, but if you like your games fast, furious and bloody, these rules should work for you". There is much definition missing from the rules, and they would appeal to gaming friends who do not mind compromising on...
Man of War is a tactical study of the height of the Age of Sail. The game uses 4 minute turns and 250 yard hexes. Counters representing individual ships cover the forces of England, France, Holland, Spain, and the United States. The game system accurately depicts fleet level actions in a playable manner. Command, combat, maneuvers, sailing qualities, and...
"Steve Jackson's Man to Man: Fantasy Combat from GURPS." "Man to Man is the combat system for GURPS - the Generic Universal Role Playing System . . . Man to Man makes an excellent stand-alone boardgame! Man to Man is intended to be a highly realistic, yet fast-moving, simulation of pre-gunpowder combat. It is presented in two levels - Basic and Advanced....
A very simplistic approach to portraying "Baseball" in which kids(or very patient adults) could even play out an entire "Season", if they should desire to. There are NO 'dice' involved and any 'Actions' are dictated by the draw of a CARD. You 'line up' your 'Players'(of which they are cardboard counters with their "Position" printed upon these) and proceed...