Afrika Army Korps II: Torch covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise. Exclusive rules for movement, sea transport...
Afrika Army Korps III: Tunisia covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise. Exclusive rules for movement, sea...
Afrika: The Northern African Campaign, 1940-1942, is a simulation game covering the North African Campaign from September, 1940 through December, 1942. In late 1940, the Italian Army invaded Egypt beginning the famous North African Campaign of World War II. After a short withdrawal, the Commonwealth forces counterattacked and all but threw the Italians...
Easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. From the back of the box: Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa, Hitler...
Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The Northern African Campaign, 1940-1942, the second game in the award wining Standard...
After The End approaches humankind status after a world apocalypse and more specifically, the fight for survival in a hostile environment (Hostile environment=Toxic atmosphere) where everyone wants the same for their people. Each player will fight first against the game in order to survive, and then against the other players to become the one who takes...
After The Raid: French And Indian Wars After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop...
AFTERSHOCK: A Humanitarian Crisis Game is a boardgame that explores the interagency cooperation needed to address the emergency and early recovery phase of a complex humanitarian crisis. It is intended both for hobby play and for use in professional education about humanitarian assistance and disaster relief. The game is set in the fictional country of...
Description from the designer: Gender Dimensions of Humanitarian Assistance/Disaster Relief is the first expansion set for AFTERSHOCK: A Humanitarian Crisis Game. It requires the basic game to be played. Based on ideas suggested by subject matter experts, this expansion explores the ways in which gender shapes humanitarian needs and disaster response. It...
Age Of Battles is a table-top gaming system using 1/72 scale miniatures. Movement and combat are performed through measurement and dice rolling. There are several Age of Battles games from Zvezda, a manufacturer of plastic miniatures noted for historical accuracy, which cover several time periods and countries, all based on historical events (Antiquity...
This is Zvezda's rulebook for fighting ancient to medieval battles using the Art of Tactic system. In order to play the game, you require bases for your troops. Each base contains and identification flag and a data card that is used when moving, fighting, or checking moral during the game. Most of the Zvezda boxed Art of Tactic sets include figures, bases...