Allows players to recreate large fleet actions within 3 to 4 hours. Covers all major and minor powers of the period with various rules to cover fire ships, transports, blockades and much more. Line of Battle: Fleet Level battles in the Age of Nelson 1760-1820 includes scenarios and Campaign integration rules with Corps Command Campaigns 8.5x11, Naval rules...
"Line Out" is a replay simulation of Rugby Union. Teams are rated for Attack and Defence plus their ability in set scrums, rucks, loose mauls and line outs. The game recreates the 'highlights' [potentially dangerous attacks] of a match based on the attach / defence ratings of the teams. When either team's Attack number is rolled a simple procedure...
Each coach has a team consisting of 23 players of differing ability ratings. At the start, each coach secretly assigns each of his players to an offensive or defensive position which he will play throughout the game. Position assignments are revealed simultaneously and cannot be changed. On a play from the line of scrimmage, the coach on offense secretly...
America's last Vietnam Battle - Linebacker II - the historic B-52 attacks against North Vietnam that brought (temporary) peace and got the American POWs home. A fascinating air campaign simulation! 134 minis including aircraft, SAMs, AAA - 22x34 campaign map - mission planning, event cards, attack wave layouts, SAM engagement board, airbase cards...
"Lines of Fire: The Boardgame" is the hard-copy version of the "Lines of Fire" game for tablets. It shares identical rules and artwork of the original application, but is designed to meet preferences of the traditional, cardboard gamers. The game is a fresh design reflecting the tactical WW2 combat in Western Front. The typical scenario-based approach has...
(Line One) - Not to be confused with Stefan Dorra’s Linie 1, or Streetcar (Goldsieber). This was published as a promotional game by the "Aachener Straßenbahn und Energieversorgungs-AG" - the category "trains" is misleading, as the game circles around bus lines (the streetcar era is long gone in Aachen/Aix-la-Chapelle). The players have to acquire bus lines...
"The Lion of Khartoum: Gordon's Last Stand" , designed by Jacques Rabier, is a solitaire, card-driven board wargame of strategy and resource management about the siege of Khartoum from February 1884 to January 1885. The player assumes the role of Major-General Charles “Chinese” Gordon, Governor and self-appointed defender of Khartoum, besieged by the...
Includes twelve [12] additional Event cards, two [2] new rules, and one [1] additional scenario. Event Cards: Card No. 21 A small group of Ansars successfully infiltrates the City, causing mayhem Card No. 22 There is growing tension between Sudanese and Egyptian troops Card No. 23 Your heavy Guns fire back at enemy artillery Card No. 24 You refuse the...
Publisher's ad copy: "This game from designer Arrigo Velicogna recreates the Malayan Campaign in WWII. A motley assortment of Indians, Australians, and Brits are trying to hold Singapore and Malaya against the Imperial Japanese war machine. Clever fatigue rules simulate the mounting exhaustion and dread. Nuanced air rules-- that's right, baby!, Air...
This is an updated standalone version of the original game, which appeared in Yaah! Magazine issue 6. Lion of Malaya is an operational level game covering the Japanese invasion of Malaya and the advance to Singapore between December 1941 and February 1942. It is a two-player simulation. One player controls the Imperial Japanese Army (and some Navy units)...
(From the publisher) The war for minds and souls had been raging for ten destructive years when the vaunted, virtually undefeated Catholic army of the Hapsburg emperor and his allied German states looked across the gentle valley of Breitenfeld directly into the blinding rays of the dawn of modern warfare. By the end of the day, Tilly's lumbering army lay...