Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived...
On June 25, 1950, the North Korean People's Army advanced in force across the 38th parallel. Its mission: the forcible reunification of the Korean peninsula. Trevor Bender's Korea: The Fight Across the 38th recreates the opening salvos of the Korean War. It is the third volume of the C3i Combined Arms Series, after Battle for Kursk: The Tigers are Burning...
Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought...
The Korean War: June 1950-May 1951 is an Operational level wargame simulation of the first year of the conflict for control of the Korean peninsula, from the first North Korean attack, through UN-forces invasion of Inchon and the subsequent drive into North Korea that unleashed the Chinese counter attack. (From back of box): - Two 22 x 34-inch mapsheets. -...
The Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year...
Korean Battles is an operational-level simulation of three engagements in 1950: the holding action at the Pusan Perimeter (August – September), the battle to retake Seoul (September), and the withdrawal from the area of the Chosin Reservoir (December). The games all two-player, but are easily adaptable for solitaire. The time and space scales vary from...
From the introduction to the rules: Road to Berlin is a set of rules in the Korps Commander series, which will eventually cover all periods of warfare at a level which will allow large battles and campaigns to be fought. The series' aim is to utilize the techniques of boardgaming whilst retaining the flavour of miniature gaming. Road to Berlin simulates...
Korsoun 1944 is a World War 2 Operational level board-wargame that covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the Soviets in January-February 1944. One player controls the Soviets and tries to close the pocket, while the other one controls the Germans. Published in Vae Victis magazine #72 (Jan-Feb 2007 issue)....
"Korsun 1944" is another wargame of "Great Battles" system (WB-95). It is operation-level wargame presenting clash of arms that started just after new 1944 year came. Game scenario allows 2-5 Players to play all battle or its variants with 5 available scenarios. Battle involved all German mobile reserves on Eastern front which was exhausted and the losses...
Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to...
This is Jack Radey's update of his original monster game of 1978. Two Soviet Fronts surround a German Army in the Ukraine and a ferocious battle takes place as the Germans try to break the encirclement and the Soviets seek to crush both the rescuers and the beleaguered troops in the Korsun Pocket. Contents: • 12 counter sheets of 200 die-cut backprinted...
Košarka is a simulation of the real sport basketball. Each player has 5 figurines. Board is covered with fields (hex). On the board are drawn lines like on real basketball court. In each turn player rolls two dice. Player move two figurines by numbers on dices, and marker (ball) by sum of the dices. One attack lasts maximum 6 moves. In the game there are...